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Author Topic: Image.LoadFromFile("sprite.tga") Won't load the im  (Read 34309 times)

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maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #15 on: August 21, 2007, 11:47:16 am »
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maybe you can send your project files to someone that have visual c++ and see if it will works for him..my ide can import vc projects, however no vc compiler here on linux.. Confused


Ok, here's my project folder:
http://www.hakucenter.com/spriteTest.zip

Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #16 on: August 21, 2007, 11:59:21 am »
I opened / compiled / run you project without any error. The sprite is loaded and displayed correctly.
Laurent Gomila - SFML developer

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #17 on: August 21, 2007, 12:06:56 pm »
Ok, now thats really weird. Did you change anything, anything at all ?
If not, I'll try and reinstall Visual Studio and SFML.

Thanks for the help ! : :)

Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #18 on: August 21, 2007, 12:14:36 pm »
I just added the paths for SFML headers and libs, and linked with the debug versions of the libraries (but that shouldn't change anything).
Laurent Gomila - SFML developer

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #19 on: August 21, 2007, 05:59:57 pm »
How exactly did you do that ? I'm very new to C++ (been learning VB.Net in one year and I switched to C++ like 5 days ago).
Guess it's something basic that I've forgotten..

Mindiell

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #20 on: August 21, 2007, 06:04:05 pm »
Same problem here with code::blocks. My source is in a directory, and I got a bin/debug directory for my exe.

This path is working under EDI :
=> ./bin/debug/datas/image.gif : yes !

But it's no more working out of the EDI. So I think you just have to get a good "work path", like I'll try to do tonight with Code::Blocks  :wink:
Mindiell
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Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #21 on: August 21, 2007, 07:09:41 pm »
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Guess it's something basic that I've forgotten..

As your program compiles and runs, I think it's not related to the project setup. It's more a problem of working directory. Did you try to put your program and the image in the same directroy, and run it directly from there ?

You can also try to compile and run in release mode (to make sure the problem is not coming from the use of release libs in debug mode)..
Laurent Gomila - SFML developer

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #22 on: August 21, 2007, 07:33:18 pm »
Oh my god, I feel so stupid.. it worked in release mode ? How ?
Can I get it to work in debug mode also ?

Thanks for all the help !! :D

Edit: Well I can debug in release mode so I guess this is solved !! :D
THANKS! Very good support.. thumbs up for SFML and Laurent!

lubos

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #23 on: August 21, 2007, 07:44:48 pm »
Quote from: "maninboots"

Edit: Well I can debug in release mode so I guess this is solved !! :D

debugging symbols shouldnt be produced in release mode, maybe it can break your program but it shouldnt be able to see some really detailed info..

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #24 on: August 21, 2007, 08:18:42 pm »
Quote from: "lubos"
Quote from: "maninboots"

Edit: Well I can debug in release mode so I guess this is solved !! :D

debugging symbols shouldnt be produced in release mode, maybe it can break your program but it shouldnt be able to see some really detailed info..


Ok, so how do I fix it so I can run it in Debug Mode ?

And another thing, can I load images with alpha channels ?
Photoshop doesn't support alpha channels in TGA so I tried to create an alpha with "TGA Tool", but I can't load that image in the program.

What's the use of sprites (in games) if you can't have an alpha channel ?
Is there a way to like - assign a special color to be the Alpha Channel Color (Like DirectX?),
so that I can output the image with like an Pink background and then let SFML make it transparent ?

Thanks

Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #25 on: August 21, 2007, 08:23:18 pm »
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Ok, so how do I fix it so I can run it in Debug Mode ?

Just link with sfml-graphics-d.lib instead of sfml-graphics.lib (the same for other libraries -- sfml-window-d.lib and sfml-system-d.lib).

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And another thing, can I load images with alpha channels ?

Yes, alpha channels are properly loaded ;)

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Photoshop doesn't support alpha channels in TGA

Really ? If so, I guess you have an old version of Photoshop.

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Is there a way to like - assign a special color to be the Alpha Channel Color (Like DirectX?),
so that I can output the image with like an Pink background and then let SFML make it transparent ?

As I said you can load the alpha channel directly, but if you want to make a particular color transparent after loading the image in your program, you can use the sfImage::CreateMaskFromColor function.
Laurent Gomila - SFML developer

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #26 on: August 21, 2007, 08:39:56 pm »
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Just link with sfml-graphics-d.lib instead of sfml-graphics.lib (the same for other libraries -- sfml-window-d.lib and sfml-system-d.lib).


Ok Thanks ! :D

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Photoshop doesn't support alpha channels in TGA


Sorry, I meant that Photoshop doesn't support automatic alpha channel (like for GIF and PNG), you have to make your own alpha channel in the channel window.

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Yes, alpha channels are properly loaded Wink


Really ? I did make an alpha channel in photoshop and then saved it as an TGA, it didn't load. Then I tried with TGA Tool and made an alpha channel , didn't load either.

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As I said you can load the alpha channel directly, but if you want to make a particular color transparent after loading the image in your program, you can use the sfImage::CreateMaskFromColor function.


Ok, I'll use that function if nothing else works!

Thanks

Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #27 on: August 21, 2007, 08:47:22 pm »
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Really ? I did make an alpha channel in photoshop and then saved it as an TGA, it didn't load. Then I tried with TGA Tool and made an alpha channel , didn't load either.

What do you mean ? The loading caused an error ? Your sprite is showing but with no transparency ? Did you check some pixels to see if their alpha value are correct ?
Laurent Gomila - SFML developer

maninboots

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #28 on: August 21, 2007, 09:46:52 pm »
It seems I got it to work, all of a sudden it takes .jpg .png everything, with or without alpha channels. I have no idéa of what I did, but it works!

Finally, I can start creating stuff.

Thanks! I'll be back sometime with more errors, I can feel it :) :D

Edit: But I do get 20 Warnings .. hmm

Laurent

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Image.LoadFromFile("sprite.tga") Won't load the im
« Reply #29 on: August 22, 2007, 08:21:20 am »
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Edit: But I do get 20 Warnings .. hmm

Which ones ? ;)
Laurent Gomila - SFML developer