Thanks guys,
I tryed to make a zelda top down game like that in visual basic 6 but the animation was hard to do, also i couldn't make the screen pan (with collisions on the parts i couldn't see) so i needed to have lots of different forms and wen i reach the edge of 1 form it opens another. r u able to make the camera follow your character and still have collisions with stuff that isn't on the screen to start with,
eg.the screen starts in a town, i walk up to revel a different part of the town, i could do this in visual basic 6 but there was no collisions on this part as i couldn't state the co-ordinates to collide.
does sfml provide a better collision system in this case