As you can see sprites drawing without alpha using SDL is faster then using SFML.
This highly depends on the system you test with.
If you have a simply wonderful CPU and an utterly horrible GPU, SDL will likely run faster.
In general, computers, especially newer ones, should run SFML much faster than SDL.
However, I think this whole thing is rigged anyways.
SDL nor SFML should be judged based on their performance,
because they both support the use of OpenGL,
and everybody should be using OpenGL if their application needs performance.