Hi,
I have a speed problem when I draw a map with 20*15 32*32 Tiles(Sprites).
I've already drawn something similiar directly on a RenderWindow(maybe you remember, I asked about speed in debugmode).
Before I start figuring out why it is so slow(gprof analyzes 0.19 cumulative seconds and 0.00 self seconds) I wanted to ask if there's something different with a wxWidgetswindow, so that drawing is generally slower?