Clashing Cubes is my first released project in C++ using a mixture of the SFML and OGL API's for music/sound/input/graphics. It was designed for the purpose of entering it into a small forum based competition revolving around the them of limited assets (came in first place, yay).
It's a fast-paced puzzle game with a small dash of strategy based gameplay.
There are three types of cubes: 1hp, 2hp, and explosive.
Explosive Cubes damage all cubes in the perimeter by 1hp, and if a cube falls below 1hp, then it is destroyed.
The ultimate goal of the game is to control the majority of the board before it is filled up.
There were quite a few ideas that I didn't get to implement due to time constraints, but if this interests you then please feel free to download the full release below, and if you have any issues or wish to leave feedback about how you liked the project, feel free to post here so we can get things situated.
http://www.dualentity.com/games/clashing-cubes.zip (Windows)
http://www.dualentity.com/games/clashing-cubes.tar.gz (Linux)
NOTICEFor windows users, the project does require the 2008 VC++ redistributable which you can find here:
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=29For windows users, some ATI Radeon cards have had this issue with SFML, and if you have issues running the game but have the VC++, please include the .dll in the release folder, which you can download here:
http://www.dualentity.com/games/fixes/atigktxx.zip