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Author Topic: PSP Homebrew with SFML?  (Read 2489 times)

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Makuto

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PSP Homebrew with SFML?
« on: August 31, 2011, 12:50:02 am »
Would it be possible to port SFML to a Playstation Portable for homebrew?
SDL has done it, so SFML should also make a port.  It is out of my knowledge doing this stuff, so it would be sweet if someone else could do it.  Sorry if this is a dumb question, but I don't really know the details of porting.  Anyways, it would be beast to make SFML games on the PSP.
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Lo-X

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PSP Homebrew with SFML?
« Reply #1 on: August 31, 2011, 01:08:57 am »
Dunnow if OpenGL is on PSP but if not, i think they're no chance to port SFML.

But I don't know how work the PSP, what language it use, etc...

MorleyDev

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PSP Homebrew with SFML?
« Reply #2 on: August 31, 2011, 01:30:45 am »
It maaaay be possible to port it to this without completely rewriting all the underlying code: http://www.goop.org/psp/gl/

Maybe? It'd still take some heavy modifications. All the threading, input and audio code would need an overhaul/rip-out/complete replacement. Doesn't seem worth it to me...
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Makuto

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PSP Homebrew with SFML?
« Reply #3 on: August 31, 2011, 01:54:44 am »
Darn.  I really love SFML.
Macoy Madson-Au 79 Games
Check out my work at http://augames.f11.us/
Most of my SFML-related code is here: https://github.com/makuto/personal/tree/master/gameDev/resources/base2.0
I try to KIS(S), do you?

WitchD0ctor

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PSP Homebrew with SFML?
« Reply #4 on: August 31, 2011, 04:07:10 am »
I used to make homebrew for the PSP before I the programmed for the computer ( ya, quite ass backwards ) so i know that OpenGL is (sorta) possable on the PSP, but if i remember correctly it was a modified version of OpenGL.

It would probably be better worth your time to learn OSLib, which is a very awesome library like SFML for the PSP that is hardware accelerated
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