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Author Topic: Pacaman [Demo]  (Read 28131 times)

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easy

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Pacaman [Demo]
« Reply #30 on: October 27, 2011, 12:58:10 pm »
Quote from: "Haikarainen"
Do you have any sourcecode download for this yet? I'm pretty interested on how you coded certain things

Not yet, because there are a lot of placeholder/ not final stuff, and some parts are not very well organized currently. But I can send you the source via email if you're interested.

Quote from: "keyforge"
Tested it on my netbook and it ran good, just a little choppy but I had steam running too so that probably explains it. But when I closed the app it gave me an error.

Thanks for the netbook test! I guess you had no VSync on, so that the game was choppy isn't the best news for me. Maybe I should add a "delay(1);" to the main loop, so that the system could do it's own work too. About the error on exit, it's present since I've added sounds and music to the game (on WinXP), and I think this is either an SFML bug, or that I've compile the game inside VirtualBox. I'll need to find a solution for this...

black_light_g

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Pacaman [Demo]
« Reply #31 on: November 19, 2011, 07:27:49 pm »
I just played your game and I must say its really good. I would like to see your source code as I am learning sfml and it would be helpful to see how you have coded pacaman.

easy

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« Reply #32 on: November 19, 2011, 11:55:07 pm »
Thanks black_light_g! Well it's not finished yet, and I'm currently reorganizing the code, but if you're still interested, I can send you the code via email.

black_light_g

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« Reply #33 on: November 20, 2011, 07:59:53 am »
I'd really appreciate it if you could mail it to me. Thanks.

easy

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Pacaman [Demo]
« Reply #34 on: November 20, 2011, 05:24:03 pm »
I've sent the mail!

keyforge

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Pacaman [Demo]
« Reply #35 on: November 20, 2011, 05:47:52 pm »
I'd also be interested in reading through the source code. I'm interested on how you did the AI.
Need a place to upload your code, files or screenshots? Use SFML Uploads!

black_light_g

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« Reply #36 on: November 20, 2011, 06:15:18 pm »
Thanks a lot easy!! Received the mail. Will  go through it now.

easy

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« Reply #37 on: November 20, 2011, 07:58:29 pm »
@black_light_g: You're welcome!

@keyforge: I've sent it to you. However, I'm not sure Hotmail can handle 20+ Mb emails, as I've packed everything into a zip file... Anyway, if it does not make it through, just tell me and we'll figrure out an other solution! :)

Loronix

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Bug
« Reply #38 on: November 20, 2011, 10:53:16 pm »
I was testing out the demo and I must say it's pretty fun. However, I kept seeing this same graphic glitch over and over, couldn't think of what would cause it.

http://i.imgur.com/3wolb.png

Specs are:

Windows XP SP2
448mb of ram (graphics card eats some)
AMD Sempron 3200+ 1.79 GHz
ATI Radeon XPRESS 200

Resolution is
1680x1050 @ 120 hz

don't laugh .

Also, this glitch only happens when moving up and down.

easy

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« Reply #39 on: November 21, 2011, 05:27:50 pm »
Thanks Loronix!

This glicth is something I thought I have already eliminated... It's due to floating point rendering. I have it on my TODO list anyway as it occoures on the texts from time to time as well.

It's good to know ithe game runs on your computer with these specifications! I was looking for the lowest specs anyway. But I've seen on your screenshot that it runs on 18 FPS, which is low, in my opinion. Maybe turning VSync off in 'config.ini' can speed it up a little bit.

Loronix

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« Reply #40 on: November 21, 2011, 10:20:49 pm »
It actually runs just fine and just happened to drop the moment i took the screenshot (it was a little tricky).

I usually get about 160 fps on it.

easy

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« Reply #41 on: November 22, 2011, 10:09:58 am »
Wow, 160 FPS sounds much better :) I'm glad, I thought you had to play the game in 'slide-show mode'.

By the way, you can make screenshots by pressing F12 in the game.

easy

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Pacaman [Demo]
« Reply #42 on: December 10, 2011, 04:31:23 pm »
*** New video of the fixed AI: Clickey! ***

dreta

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Pacaman [Demo]
« Reply #43 on: December 19, 2011, 07:45:09 pm »
Quote from: "Haikarainen"
Dude! You're one hell of a games designer, even if its something as simple as pac(a)man ;) Looks very nice, will try it out soon


The original Pac-Man was very complicated, especially the AI, it's something most people don't know. Here's a break down of the game by Jamey Bittman. Assuming that Pac-Man was simple is very ignorant and uneducated on your part.

http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

Haikarainen

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Pacaman [Demo]
« Reply #44 on: December 19, 2011, 08:19:52 pm »
Quote from: "dreta"
The original Pac-Man was very complicated, especially the AI, it's something most people don't know. Here's a break down of the game by Jamey Bittman. Assuming that Pac-Man was simple is very ignorant and uneducated on your part.


You're ignorant and uneducated. I understand that you still need some more advanced algorithm's to make it happen, but from a designers point of view the game is rather simple. Hence game designer. Twat.

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Btw, meant to ask you; is the movements tilebased or pointbased?

 

anything