Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Pacaman [Demo]  (Read 29175 times)

0 Members and 1 Guest are viewing this topic.

easy

  • Full Member
  • ***
  • Posts: 146
    • MSN Messenger - easy82.contact@gmail.com
    • View Profile
    • Email
Pacaman [Demo]
« Reply #45 on: December 19, 2011, 09:22:45 pm »
Please don't fight guys! :)

It was an interesting read, although I've only read through the AI part. It's not so complicated as you've stated. As a matter of fact, I'm surprised that it was so basic. In the meantime, I can fully understand why: they must have had several hardware limitations, had no video games with good AI beforehand, and overall, it was just enough.

It also answers why none of the mazes has dead-ends: the AI wasn't build for that. While the ghosts in the original Pacman thinks forward for only one tile ahead, my ghosts have the luxury to store the whole path to their target location in their slightly bigger brains.

I acknowledge the original authors' tricks and that the final result is so convincing: "Itawani's team created the illusion of complex pathfinding by using very simple logic and very little code."

dreta

  • Newbie
  • *
  • Posts: 3
    • View Profile
Pacaman [Demo]
« Reply #46 on: December 19, 2011, 11:31:46 pm »
Quote from: "Haikarainen"
Quote from: "dreta"
The original Pac-Man was very complicated, especially the AI, it's something most people don't know. Here's a break down of the game by Jamey Bittman. Assuming that Pac-Man was simple is very ignorant and uneducated on your part.


You're ignorant and uneducated. I understand that you still need some more advanced algorithm's to make it happen, but from a designers point of view the game is rather simple. Hence game designer. Twat.

-

Btw, meant to ask you; is the movements tilebased or pointbased?


That's confusing. So you think the original game was simple to design, but a simpler copy of it makes the author a "one hell of a game designer".

Haikarainen

  • Guest
Pacaman [Demo]
« Reply #47 on: December 20, 2011, 02:13:47 am »
Quote from: "dreta"
That's confusing. So you think the original game was simple to design, but a simpler copy of it makes the author a "one hell of a game designer".


All I'm saying is he took a simple concept thats been greatly overused, and turned it into something rare and uniqe, to extend and "renew" the simple basic foundation it stands on.

justcolorado

  • Newbie
  • *
  • Posts: 16
    • View Profile
Nice Video
« Reply #48 on: December 21, 2011, 02:33:41 am »
Really liked your AI video!

easy

  • Full Member
  • ***
  • Posts: 146
    • MSN Messenger - easy82.contact@gmail.com
    • View Profile
    • Email
Pacaman [Demo]
« Reply #49 on: December 21, 2011, 05:21:35 pm »
Thanks! The AI is final now because I like it too! :D

easy

  • Full Member
  • ***
  • Posts: 146
    • MSN Messenger - easy82.contact@gmail.com
    • View Profile
    • Email
Pacaman [Demo]
« Reply #50 on: December 23, 2011, 01:04:55 pm »
***** Here's a Christmas present for you: Click here! *****

Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
Pacaman [Demo]
« Reply #51 on: December 23, 2011, 03:36:19 pm »
Haha, that's sweet. :)

keyforge

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
Pacaman [Demo]
« Reply #52 on: December 23, 2011, 06:32:46 pm »
Really cool! I love the Christmas design on this, it's great!

Ran great for me, smooth at 60 FPS (Might have vsync enabled, not sure), on my modest single core desktop. 2 GB RAM, 2.8 GHz Celeron, 1 GB Radeon HD 4200, if that information is important.

When I have time I'll be sure to play every level, maybe you could pull a Valve and make a lot of hats!
Need a place to upload your code, files or screenshots? Use SFML Uploads!

easy

  • Full Member
  • ***
  • Posts: 146
    • MSN Messenger - easy82.contact@gmail.com
    • View Profile
    • Email
Pacaman [Demo]
« Reply #53 on: December 24, 2011, 08:08:02 am »
Thanks guys! I'm glad you like it! :D