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Author Topic: Chesster [SFML Puzzle Game]  (Read 47205 times)

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eigenbom

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Re: Chesster [SFML Puzzle Game]
« Reply #60 on: January 19, 2014, 02:48:41 am »
The game looks great, well done! :)

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #61 on: January 23, 2014, 06:33:16 pm »
Thanks, eigenbom.

Last time I checked there were around 1k upvotes for 10% of top 100.
CJ

CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #62 on: March 17, 2016, 06:29:30 pm »
So, it's been a while but the game is finally out. SFML is used sort of for prototype and iOS version was ported but I thought it would be ok to post here.

Steam
http://store.steampowered.com/app/352050/

iOS
https://appsto.re/br/pUKA_.i
CJ

bitano

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Re: Chesster [SFML Puzzle Game]
« Reply #63 on: March 17, 2016, 06:31:38 pm »
Wow that looks very polished! Well done!

eXpl0it3r

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Re: Chesster [SFML Puzzle Game]
« Reply #64 on: May 11, 2016, 10:58:12 am »
So, it's been a while but the game is finally out. SFML is used sort of for prototype and iOS version was ported
If SFML was only used for the prototype, what exactly did you use in the end for the desktop versions?
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CJ_COIMBRA

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Re: Chesster [SFML Puzzle Game]
« Reply #65 on: November 24, 2016, 02:14:10 pm »
I don't really know, I mean they might even be using SFML - because the game runs exactly the same except for some UI tweaks. The thing is I was the developer of the project for more than 4 years and I was burnout didn't want to add more features just wanted to release it already but it didn't happen so I kind of left the team (which was just me and another by the time).

Shortly after that the game was released under a publisher.

Anyway I am thinking of start something small soon, to get back to gamedev. I've worked on a game studio for a few years using Unity and it's very nice because of the easy portability but kind of meh and adds a lot of overhead, dlls etc. I'll probably check out SFML again, the last version I used was 1.6 lol!
CJ

 

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