Ok, thank you for the very informative feedback!
I'll try to comment on your items:
-I'm not sure if I agree with Kojay's claim about the tips coming up after you need them, tbh there's so much information in them I think it would've overwhelmed me all at once, BUT I think they shouldn't cover up the playing field so much, because then I forget what I just did and can't see what the effect was, and that definitely makes it harder to figure out for the first few moves.
Well it's clear that the tutorial needs work. We had a tutorial screen back on older versions that explained the game step by step but no one would care to read it then we decided to take it into the game, maybe we should think a bit more on this feature since the game depends on the player knowing what to do.
-I had a lot of trouble telling which chess pieces are which (the blue things in particular I had no idea were pawns for a while), so it might be a good idea to add some popup text to clarify that as part of the tutorial feature
We had a help frame just as the treasures and special combos for this but with the highlighting of the possible landing tiles we decided to take it out as it would be redundant. Did you notice the highlighting I mentioned?
-I have no idea why the "Demand" mechanic exists, maybe it was explained and I missed it but I just don't remember it and it seems really pointless. Why not just let everyone keep all the points they earned? It's simpler and more satisfying.
Well it is explained in the tutorial, to be more precise when the demand is subtracted for the first time. It is a game design feature, on the later levels (with higher demand values) if you cant satisfy the demand and your total score goes negative, part of the board will became unavailable (also explained on the tutorial). You can "open" the board again by getting positive. I'll raise this discussion with the game designer.
-In the top right it says "Next Tresure", which is not only a typo, but confused me for a while because it shows the treasure currently on screen, not the next one; not sure what the optimal terminology is for that
Yeah I'll fix that. There will be a little animation when you spawn the treasure as well.
-I'm totally confused as to what the criteria are for cascading (ie, after you do a match and new pieces fall to replace them, and those new ones happen to form a match, does that new set of matching pieces get destroyed and turned into points?). Maybe I'm missing something, but to me it felt completely random when it did and didn't occur.
Edit: Especially confusing is when I make three matches, then the game only counts one of them and ignores the other two, even when falling blocks didn't undo those matches.
Yeah, it's a loop. You move three pieces then the matching happens. After that, if no more matches are found, the existing pieces fall from their positions and new ones fall from the top, again, the matching happens ... if at this point no matches are found, then the total is calculated (turn score - demand) and it's your turn again.
The game shouldn't ignore matchs, if this happened then I got a serious bug to solve. However a match just happen if you have a least 3 horizontal pieces straight (or vertical). Example:
this is a match:
XXX
this is also a match:
X
X
X
and also this (even the irregular X below because I have the base 3 horizontally)
XXX
YYX
but this is not because I dont have at least three in sequence be horizontal or vertical:
XX
YX
-I see a lot of comments about queen combos but personally I had no trouble performing them (maybe that's been fixed). My problem was finding the opportunity to do them; partly because of all the impenetrable blocks I had a couple useless queens lying around for most of the game, but in the end I did manage two of them, so I assume this is deliberately balancing.
-The tutorials really should switch themselves Off after the first usage.
We had problems on the past, but they were solved I guess. Special combos using queens should be very special and we are trying to find a balance here.
I got 3/4 treasures and 790 points.
-Hmm, it says my high score is 50, not 790. No idea what's going on there.
I'll check this, could be a bug saving the score perhaps. Did you notice this on the "level cleared" screen ?
Did you by any chance run into game crashes? Would you kindly provide my your computer specs?
Again, thanks.