Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: New naming convention  (Read 96864 times)

0 Members and 1 Guest are viewing this topic.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #150 on: March 13, 2012, 08:54:22 pm »
Quote
you should definitely decide it now

Hum? It's decided, and it's changed now. So what do you mean?
Laurent Gomila - SFML developer

robvleugel

  • Newbie
  • *
  • Posts: 29
    • View Profile
New naming convention
« Reply #151 on: March 13, 2012, 09:12:54 pm »
Quote from: "Laurent"
Quote
you should definitely decide it now

Hum? It's decided, and it's changed now. So what do you mean?


You didn't wait for his approval?
Btw I like the new convention, but to be honest I started to get used to the old one and I changed my convention to the same one mainly because of SFML. I realy have to get used to it again.

Oh and I noticed the sf::Mouse:: and sf::Mouse::Left didn't change, whats the reason behind this?

Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
New naming convention
« Reply #152 on: March 13, 2012, 09:58:42 pm »
Constants are still CamelCase. That's something I mentioned earlier what I dislike with the new convention.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #153 on: March 13, 2012, 10:29:50 pm »
Quote
Oh and I noticed the sf::Mouse:: and sf::Mouse::Left didn't change, whats the reason behind this?

Classes and constants are still UpperCamelCase.

Quote
Constants are still CamelCase. That's something I mentioned earlier what I dislike with the new convention.

I'm used to UpperCamelCase for constants and I like it. And I won't change that :P
Laurent Gomila - SFML developer

BMB

  • Newbie
  • *
  • Posts: 21
    • View Profile
New naming convention
« Reply #154 on: March 14, 2012, 09:48:30 am »
Can we consider the current git checkout a "final" SFML 2? At least as far as the API? Are there only bug fixes left for SFML 2 final release?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #155 on: March 14, 2012, 09:55:07 am »
The current version is supposed to be the final one, yes. I won't even fix bugs, this can be done in SFML 2.1.

So, unless someone comes now and reports a huge flaw in the API, what you see now is the final SFML 2.0.

I'll make a release candidate soon, by the way.
Laurent Gomila - SFML developer

Bigz

  • Full Member
  • ***
  • Posts: 154
    • View Profile
    • Bigz.fr
New naming convention
« Reply #156 on: March 14, 2012, 10:17:19 am »
Quote
[...] what you see now is the final SFML 2.0


So I think it's time for celebration !!!

And a huge thank you for all the work you did ![/quote]

bastien

  • Full Member
  • ***
  • Posts: 231
    • View Profile
    • http://bastien-leonard.alwaysdata.net
New naming convention
« Reply #157 on: March 14, 2012, 01:26:48 pm »
Do you still plan to rework error handling? If so, when will you do it?
Check out pysfml-cython, an up to date Python 2/3 binding for SFML 2: https://github.com/bastienleonard/pysfml-cython

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #158 on: March 14, 2012, 01:40:18 pm »
Quote
Do you still plan to rework error handling?

Not in SFML 2. In SFML 3, maybe.
Laurent Gomila - SFML developer

Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
New naming convention
« Reply #159 on: March 14, 2012, 02:14:25 pm »
So nothing will be done for -Wshadow...?

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #160 on: March 14, 2012, 02:23:28 pm »
Quote
So nothing will be done for -Wshadow...?

It will be fixed ;)
Laurent Gomila - SFML developer

Tank

  • SFML Team
  • Hero Member
  • *****
  • Posts: 1486
    • View Profile
    • Blog
    • Email
New naming convention
« Reply #161 on: March 14, 2012, 02:24:30 pm »
Yuppie :)

nietaki

  • Newbie
  • *
  • Posts: 30
    • View Profile
    • http://almost-done.net
New naming convention
« Reply #162 on: March 14, 2012, 07:09:35 pm »
Quote from: "Laurent"
I'll make a release candidate soon, by the way.

That's great news! :mrgreen:  :mrgreen:

Zephilinox

  • Newbie
  • *
  • Posts: 43
    • View Profile
New naming convention
« Reply #163 on: March 15, 2012, 02:54:09 am »
Quote from: "Laurent"
I'll make a release candidate soon, by the way.


awesome, now I can cross compile my projects.

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
New naming convention
« Reply #164 on: March 17, 2012, 05:00:54 pm »
I compiled with
Code: [Select]
-Wall -Wextra -Wshadow -pendantic -Wno-long-long
with
Code: [Select]
clang
gcc
mingw32-gcc

 and fixed all that was found.

The remaining warnings are all in stb_image.h and stb_image_write.h. I'll see what I can do about them.
Laurent Gomila - SFML developer

 

anything