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Author Topic: Porting to Android / iPhone / Windows Phone  (Read 2704 times)

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Grimshaw

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Porting to Android / iPhone / Windows Phone
« on: March 10, 2012, 12:41:06 am »
Hello,

I would like to know how hard it would be to port an SFML app to Android / iPhone / Windows Phone.

Yes, each of these platforms. If anyone has tried, i would like to know how it was, and if not, anything you have to say, shoot ! :)

Thanks!

Laurent

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Porting to Android / iPhone / Windows Phone
« Reply #1 on: March 10, 2012, 05:30:46 pm »
I've already answered this question many times, try to find the corresponding topics first ;)
Laurent Gomila - SFML developer

Ockonal

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Re: Porting to Android / iPhone / Windows Phone
« Reply #2 on: March 10, 2012, 06:28:42 pm »
Quote from: "DevilWithin"
Hello, I would like to know how hard it would be to port an SFML app to Android / iPhone / Windows Phone.

In a few words: Laurent woudn't do this in near future. It requires a lot of structure rewriting due to OpenGL ES. So he said, if someone from community will write and suppose changes in structure :)
Developing 2d engine&game using: sfml, box2d, librocket, spark2, zoom&zoost, thor

 

anything