Again, sorry for the slow response.
Thanks all for the encouragement. This will only be the second game I've released 'into the wild'. I developed a PC game a few years back but it didn't really take off. Some folks loved it, but others were put off by the difficulty. Bad choice of genre really. I've had more commercial success with my freelance work and database product, so far. Ultimately, I hope to work on Indie games full time.
This game is a freeby, just to get back on the horse. The engine code I have developed can be used for future projects as I have separated it out. It's hardly id Tech 5 but a good foundation for 2D games.
With a bit of luck the game should be released this week. I have posted an update on my blog:
http://suisoftgames.blogspot.co.uk/2012/06/soooo-close.htmlI'll be placing information about the game, including screenshots and videos shortly. In the meantime, there are some screens here on an earlier blog post:
http://suisoftgames.blogspot.co.uk/2012/06/scoring-lives-and-game-over-man.htmlRegarding use of SFML, I am using the following bits:
* Screen initialisation
* Font Rendering
* Sound and Music
* Networking (currently just http for mailing list functionality)
* Input
Incidentally - awesome job with SFML. It has certainly jump started my project.
All of the other drawing is my own OpenGL code. I also have some cross-platform compatibility code. If anyone wants it I can post it up next week. I can't guarantee it's the best way to do everything on Mac in particular, but it works.
Tweeting and forum posting isn't helping me get my game released - I had better crack on!
P.S. I have switched on forum notifications (hopefully!)