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Author Topic: Gage - Gauntlet throwback game!  (Read 10052 times)

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cooldog99

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Gage - Gauntlet throwback game!
« on: August 15, 2012, 04:13:57 pm »
Hello awesome peeps of SFML community!
I'm here to present the newest project of Perilous Game Studios:
"Gage"

It's an isometric 2D throwback of the popular classic game, "Gauntlet".
Yes, the REALLY old one!

Who didn't love gauntlet? :)

It will be isometric, and have more RPG elements than gauntlet did, with a nice backstory to it ^^

Here is it's most recent preview:


What it's currently got:
Working level editor, loading/saving, with a layering system.
basic Collision.
Simple lighting system.
Block hiding. (if you're under a block that is "above" the player, it'll become slightly transparent so you can see where you're going!)
basic moving, with joystick support(no reason at all xD)
working Menu/Splash screen system.
full LUA integration.
and some more stuff!

The only thing in the picture we didn't make is the player sprite, everything else is made by me(I'm not that good at pixel art :/ )

Let me know what you think!
I'll update this post with more stuff later.

eXpl0it3r

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Re: Gage - Gauntlet throwback game!
« Reply #1 on: August 15, 2012, 04:21:44 pm »
Wow this looks really great! :)

Do you have already more information on the RPG elements and the backstory or is this still concealment? ;)

For all those that don't know what Gauntlet looked/looks like here you go:
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #2 on: August 15, 2012, 04:27:26 pm »
Wow this looks really great! :)

Do you have already more information on the RPG elements and the backstory or is this still concealment? ;)

For all those that don't know what Gauntlet looked/looks like here you go:


We can't reveal any just yet ;)

Thank you, btw :D

We don't know how much of "gauntlet" will be in the final version, but it is directly inspired by it, so you should be able to notice it :)

eXpl0it3r

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Re: Gage - Gauntlet throwback game!
« Reply #3 on: August 15, 2012, 04:33:40 pm »
We can't reveal any just yet ;)
Okay so I'll make sure to check back here later. :)

Btw. is your website sind some sort of construction or is there something else wrong that I only get a white screen, which actually has an iframe but the linked site is white again. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #4 on: August 15, 2012, 04:53:20 pm »
We can't reveal any just yet ;)
Okay so I'll make sure to check back here later. :)

Btw. is your website sind some sort of construction or is there something else wrong that I only get a white screen, which actually has an iframe but the linked site is white again. ;)

Site is down for now, until we get content for it, heh.

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #5 on: August 24, 2012, 03:55:24 pm »
Some more progress!

First spell started: Fireball (Will be many more).

First item added, Key. Used to unlock certain doors (delete/modify world blocks).
Key may not stay, we don't want to DIRECTLY copy from gauntlet ;) but it's fun to play with.

Better Collision. (Still needs work) all the blocks in red are collision blocks.

More tiles :D

Player now moves evenly in all 8 directions.

And more stuff I forgot!

Preview Image:

G.

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Re: Gage - Gauntlet throwback game!
« Reply #6 on: August 24, 2012, 07:22:16 pm »
These transparent upper walls are really bad for screen readability. It looks hard to be sure about where the walls truly are.
Can you jump?

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #7 on: August 25, 2012, 04:04:36 am »
These transparent upper walls are really bad for screen readability. It looks hard to be sure about where the walls truly are.
Can you jump?

They're still being tweaked.
And no, not right now, but it's considered.

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #8 on: August 28, 2012, 06:31:29 pm »
We've had a menu for a long time now, but I decided to "pretty" it up a little. :)

Here's it's current state, only two buttons work (obviously shown)
Will work on cool animations for it soon too! :D



We have also fading splash/intro screens, but those aren't anything to show off :p
Also I know the menu Background doesn't fit, until I can make a good pixel artsie one, it'll have to do :(

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #9 on: January 05, 2013, 03:07:39 pm »
Wow, it's been awhile!

But we've still been working on the game! :D

Soooo many new things, where to start... how about a crap ton of screenshots??

New Intro Screen:
http://img221.imageshack.us/img221/5328/37670286.png

New Menu Screen:
http://img208.imageshack.us/img208/2329/66234035.png

New Options Screen: (Still need to center everything.)
http://img152.imageshack.us/img152/2286/71836762.png

New Game Type Screen: Yes multiplayer works :D
http://img145.imageshack.us/img145/107/17631534.png

Part 1 of character creation screen: Still need to add race/gender/type/etc.
http://img338.imageshack.us/img338/7596/88729077.png

Some Gameplay, with a blank/bland level, testing LUA script dialog system.
http://img28.imageshack.us/img28/7561/61288473.png

Last, but not least, Pause menu ;)
http://img43.imageshack.us/img43/6130/72542738.png

Everything you see in the screen shots work, and there's plenty more than meets the eye.
We have a full Lua system incorporated into the game.


The game is now built on-top of our own, GE (Gage Engine) Library, which we're still working on, and will use for future games. It's basically a super SFML/Math wrapper, with a Game Management system.

We decided to stray away from isometric view because it didn't fit the style of game we wanted, which is a hack 'n slash, old school RPG. (Gauntlet) and are currently having to re-do our entire spritesheet, and use a temporary Character sprite, as finding a pixel artist, willing to work for Royalty/Free is quite hard to find :(

I think that's all for now, until we get more details later on :)

eXpl0it3r

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Re: Gage - Gauntlet throwback game!
« Reply #10 on: January 05, 2013, 04:20:25 pm »
Nice to see that the project is still in progress. :)
Keep it up!

Did you use a GUI library or is everything written on your own?
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #11 on: January 05, 2013, 11:59:59 pm »
Nice to see that the project is still in progress. :)
Keep it up!

Did you use a GUI library or is everything written on your own?

Thanks!

Everything is our own work, code wise...aside from SFML ofc!

All the gui is functional, as you'd expect as well ;)

cooldog99

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Re: Gage - Gauntlet throwback game!
« Reply #12 on: June 06, 2013, 06:01:09 am »
I hate necro-ing this thread, but I have a whole new bulk of updates!

First off, we're adding more and more GUI functionality. Starting with a new menu look, with a snazzy new logo!
and animation :)


Secondly, we have new in-game gui, health and attack icons, as well as improved dialogs (not shown here).

You can also see some sample artwork, and some foreground layer testing :) (with new player sprite)

And for now, lastly: we have new inventory system, that even organizes itself!




We're getting really close to having solid Entities, you can talk to them and receive items, or run custom scripts that can access almost any function in our game.

Some future info and our goals: We're aiming for Gauntlet style still, but maybe more RPG than we previously thought. Although not bad, we're still trying to find the balance between hack 'n slash and old school Layed-back RPG. I figure, we'll have something along the lines of Diablo. (Which is one of our favorite games :p )

You'll have completely optional quests/stories. Want to give up a mission and kill an important NPC? Go ahead.
Want to become evil and forget saving the world? Have fun ;)

We're aiming for complete control on the game. We'll also feature open modding/script editing and even level making.

Also, here's the current list of our source files for the game only.


There are alot more updates/improvements since last post, but these are the coolest, and most noticeable.

List of what you CAN do so far:
Add and interact with NPC's. (Support for custom ones, or just one from a standard definition)
Add and interact (kill) Enemies. (Same support as NPC)
Adding dialogs/items via scripts.
Attacking system with primary/secondary attacks, with damage based off gear.
Health system, with cool GUI.
Popup text when entering levels (or for anything really).
Full level editor, with multiple layer support, each level having it's own layer count, and variable level size. (can handle quite alot with our optimizations).
Full Item editor program.
Each level supports it's own TileSheet (soon to be multiple)
Enemies/NPC's are completely resizable, as long as it's realistic :p
Settings file, complete with key-binds.
Custom LUA scripting support with TONS of functions that can manipulate almost all of our games.

We're STILL looking for an artist, the art you see is done by me, and I'm by NO means an artist... :(

 

anything