Hi,
I'm a game designer and artist, not much of a programmer so please bear with me.
Maybe one day you will have a great game to play for helping this confused guy out
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
I'm solving the common indie question: how to cover the most interesting platforms for small creative games.
For my project its OS X, PC, XBox Community Games, iPhone
PC/XBCG: I would like to use XNA = write my game logic code in C# (lots of RPG AI) to create my game for PC and XBox Community Games.
Just basic 2D static graphics + particles.
OS X: Is it possible to use the game logic code in C# and use SFML for the graphics and audio to make an OSX version? How difficult would it be?
iPhone: I read in the feature that SFML plans to support more platforms in the future.
Is it probable that iPhone will be supported in summer 2010? Could a similar port be made: game logic in C# + SFML?
I appreciate your answers and welcome any new insights and solutions I'm not aware of.