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pos sfx in 2.0
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Topic: pos sfx in 2.0 (Read 1821 times)
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kaB00M
Full Member
Posts: 101
pos sfx in 2.0
«
on:
October 25, 2012, 04:15:16 am »
Is there a way to emaulate possfx in 2.0? I know one can use a shader on a particular texture, but what I want is to apply more than one effect to a texture. Also, to apply a shader to the whole draw scene.
Thank you.
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masskiller
Sr. Member
Posts: 284
Pointers to Functions rock!
Re: pos sfx in 2.0
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Reply #1 on:
October 25, 2012, 04:30:44 am »
I am just starting with shaders so I don't really know well, but if you implement a GLSL shader that grants the two effects you want to achieve you can get away with using only one shader.
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Programmer, Artist, Composer and Storyline/Script Writer of "Origin of Magic". If all goes well this could turn into a commercial project!
Finally back into the programming world!
Foaly
Sr. Member
Posts: 453
Re: pos sfx in 2.0
«
Reply #2 on:
October 25, 2012, 07:24:04 am »
A quick google search on multiple shaders in sfml would have brought up this post, that discribes a technique on how to achieve this:
http://en.sfml-dev.org/forums/index.php?topic=4799.0
How to implement a global shader is discribed in the sfml 2 doc in the shader section. Please read the documentation more carefully.
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