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Author Topic: pos sfx in 2.0  (Read 1556 times)

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kaB00M

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pos sfx in 2.0
« on: October 25, 2012, 04:15:16 am »
Is there a way to emaulate possfx in 2.0? I know one can use a shader on a particular texture, but what I want is to apply more than one effect to a texture. Also, to apply a shader to the whole draw scene.

Thank you.



masskiller

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Re: pos sfx in 2.0
« Reply #1 on: October 25, 2012, 04:30:44 am »
I am just starting with shaders so I don't really know well, but if you implement a GLSL shader that grants the two effects you want to achieve you can get away with using only one shader.
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Foaly

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Re: pos sfx in 2.0
« Reply #2 on: October 25, 2012, 07:24:04 am »
A quick google search on multiple shaders in sfml would have brought up this post, that discribes a technique on how to achieve this: http://en.sfml-dev.org/forums/index.php?topic=4799.0

How to implement a global shader is discribed in the sfml 2 doc in the shader section. Please read the documentation more carefully.

 

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