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Author Topic: Unofficial Nightly Builds  (Read 114556 times)

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dk123

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Re: Unofficial Nightly Builds
« Reply #120 on: May 20, 2014, 05:53:59 am »
Thanks for all the work, the builds are absolutely great.

Any possible nightly builds for sfeMovie? (especially the sfeMovie2 branch)
« Last Edit: May 20, 2014, 06:39:35 am by dk123 »

eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #121 on: May 20, 2014, 09:19:02 am »
Glad you like them!

Any possible nightly builds for sfeMovie? (especially the sfeMovie2 branch)
sfeMovie has quite a complex build script, as such I'm not sure how easily I could build it, but I've been thinking about it as well.
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MorleyDev

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Re: Unofficial Nightly Builds
« Reply #122 on: May 20, 2014, 02:58:51 pm »
Out of curiosity, your build scripts are you invoking make/msbuild directly? It's just I recently learnt a neat little part of cmake that you'd think would be highlighted as a major feature but almost nobody ever talks about or seems to use: --build, --target and --config.

My build scripts for most cmake-based C++ libraries nowadays just look like
cmake ../SFML -G"[Generator Here]" -DCMAKE_BUILD_TYPE=[Debug/Release] -DCMAKE_INSTALL_PREFIX=[SFML DIR]
cmake --build . --config [Debug/Release]
cmake --build . --config [Debug/Release] --target install

No more worrying about if it's make, mingw32-make, msbuild /p:Configuration=Nonsense. Just three lines that can be used for any compiler.

Much more re-usable. So much re-usable I wrote a dependency management tool for C++ for myself that uses these with git for version control. Got it working for a basic cmake install, with caching and automated updating, already :) Need to add custom cmake flags and tag/branch based versioning and it's more or less usable for the majority of cmake-based projects xD Versioning will be where the complexity lies, I'm guessing. May release it into the wild at some point :)
« Last Edit: May 20, 2014, 03:24:45 pm by MorleyDev »
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #123 on: May 20, 2014, 03:19:20 pm »
Yeah I've called mingw32-make or nmake directly, so this might be interesting indeed. Thanks. ;)

Not sure how far I can generalize the scripts though. I once tried and ended up with an even worse and limited structure than when everything is separated. We'll see. ;)
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moistweb

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Re: Unofficial Nightly Builds
« Reply #124 on: June 19, 2014, 05:24:55 pm »
Hey there, when downloading the VC++ 2013 build, Avast says there's a malware associated with the file. I need this build, is it a false positive ?

zsbzsb

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Re: Unofficial Nightly Builds
« Reply #125 on: June 19, 2014, 05:38:43 pm »
Hey there, when downloading the VC++ 2013 build, Avast says there's a malware associated with the file. I need this build, is it a false positive ?

I will personally say that eXpl0it3r would never intentionally put malware in any of his things. Still, its really up to you, but it is a most likely a false positive (and I never liked the thing called Avast anyways).

And if you don't want to trust me, build SFML yourself.  ;)
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moistweb

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Re: Unofficial Nightly Builds
« Reply #126 on: June 19, 2014, 05:49:42 pm »
Yes that's what I doubted. I downloaded the VC++ 2013 x32 build, the opengl.exe and shader.exe in the examples directory were detected by Avast as malwares, but anyways I guess that's just Avast going mad again. Everything else is working perfectly fine, sorry for the interruption. Thanks for the builds

eXpl0it3r

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AW: Unofficial Nightly Builds
« Reply #127 on: June 19, 2014, 06:11:59 pm »
Avast is known for it's false positives especially on self compiled stuff. ;)
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #128 on: July 01, 2014, 12:41:26 am »
Updated the SFML and CSFML builds.

Will update the Thor builds soon as well.
MinGW-builds got updated from 4.8.1r5 to 4.9.0r2 - the old builds are no longer available, also I switched from SJLJ to Dwarf for the 32 bit compiler.
« Last Edit: July 01, 2014, 12:44:11 am by eXpl0it3r »
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #129 on: July 01, 2014, 08:42:17 am »
Updated the Thor builds.
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #130 on: July 03, 2014, 02:13:56 am »
Added SFGUI builds.

After many month of people requesting SFGUI builds, I've finally come around to adapt the scripts I used to build the "official" SFGUI builds. Since SFGUI requires a compiler with quite a few C++11 features, it doesn't support VS 10, VS 11 nor MinGW 4.7.1
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csandhmech

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Re: Unofficial Nightly Builds
« Reply #131 on: July 26, 2014, 05:13:11 pm »
I just wanted to say thank you so much eXpl0it3r for this extremely helpful collection of libraries! I am new to the c++ world and could not for the life of me convince cmake that it wanted to work. It kicked my ass for 2 weeks with sfgui till I finally stumbled across this thread. I dont learn by reading, I learn by doing so I read what tutorials I can find then just play with everything till I get it figured out. This was beyond helpful as I was close to booting the pc out the window. Thanks again and keep the awesome work!

eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #132 on: October 03, 2014, 01:43:40 am »
Guess what! :D

Updated SFML, CSFML and Thor to their latest commits!

SFGUI will follow soon, just needs some time to build everything...
On another note: Visual Studio 2010 and 2012 have been removed - if by now you're still using VS 2010 or 2012 then you're doing it wrong! If someone "forces" you to use these outdated IDEs, then let them provide you binaries! ;D
And as usual the MinGW compilers have been updated to their latest version (GCC 4.9.1).

Enjoy!

Thanks again and keep the awesome work!
I'm glad my builds where of help for you! :)
« Last Edit: October 03, 2014, 02:15:14 am by eXpl0it3r »
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #133 on: October 14, 2014, 12:53:09 am »
Updated SFML, CSFML, Thor and SFGUI

Here comes a (nearly) full on update. SFML, CSFML and Thor have been brought up to speed with their master, SFGUI is now built from the testing branch, unfortunately there seems to be some issue with Visual Studio, so the VS builds will get put up, once the issue is resolved.

Enjoy! :)
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eXpl0it3r

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Re: Unofficial Nightly Builds
« Reply #134 on: October 14, 2014, 11:25:42 pm »
Added the VS builds for SFGUI

The issue in the code with dynamic libraries for SFGUI has been fixed, as well as the problems with my build script. Due to the change there was of course a new commit, but that didn't affect the other compilers, so there shouldn't be an issue, thus I didn't update them.
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