Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Unofficial Nightly Builds  (Read 114575 times)

0 Members and 3 Guests are viewing this topic.

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: Unofficial Nightly Builds
« Reply #105 on: October 14, 2013, 10:25:27 pm »
Nice! I'll probably steal a few ideas to update my packaging script when 2.2 is released.  ;)
SFML / OS X developer

Cornstalks

  • Full Member
  • ***
  • Posts: 180
    • View Profile
    • My Website
Re: Unofficial Nightly Builds
« Reply #106 on: October 15, 2013, 05:03:30 am »
Nice! I'll probably steal a few ideas to update my packaging script when 2.2 is released.  ;)
Ha cool; yeah I just hacked my build scripts together. If I had more time I'd go back and try to make them less hacky. But if you have any improvements/scripts you want to share I'd be happy to incorporate them :)

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: Unofficial Nightly Builds
« Reply #107 on: October 15, 2013, 12:07:36 pm »
Mine are probably not better – it's more a defensive programming style in sh so very verbose..

I just updated my gist with my «build_head.sh» script; the one I use day-to-day when I need a fresh install of SFML for testing purpose. It allow me to switch easily from dylibs/frameworks and release/debug. The «build_package.sh» is the one I used to generate SFML 2.1 packages. I will update it when SFML 2.2 is released to use deploy and base SDK properly as you do.



@eXpl0it3r: sorry for hijacking your thread.  ;D
SFML / OS X developer

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Unofficial Nightly Builds
« Reply #108 on: October 15, 2013, 01:31:28 pm »
@eXpl0it3r: sorry for hijacking your thread.  ;D
Doesn't matter, it's like free advertising! :P

Also until SFML lets me link again statically with MinGW, I won't be able to upload new builds.
« Last Edit: October 15, 2013, 09:56:11 pm by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
AW: Re: Unofficial Nightly Builds
« Reply #109 on: October 18, 2013, 06:58:20 pm »
Can you upload visual studio 2013 build ?
I will! ;)
Got VS 2013 RC already installed, currently trying to get Thor to build again with the new way of linking SFML static,  but haven't found a way yet.
Might release a iteration without Thor if I or Nexus can't figure it out on time. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: Unofficial Nightly Builds
« Reply #110 on: October 18, 2013, 08:48:01 pm »
Don't hesitate to skip Thor, I will await the decision concerning FindSFML before I fix linking.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

anthnich

  • Newbie
  • *
  • Posts: 34
    • View Profile
    • Long Division LLC
Re: AW: Re: Unofficial Nightly Builds
« Reply #111 on: October 19, 2013, 07:15:35 pm »
Can you upload visual studio 2013 build ?
I will! ;)

Awesome. As always, thanks.

player931402

  • Jr. Member
  • **
  • Posts: 51
    • View Profile
Re: Unofficial Nightly Builds
« Reply #112 on: October 20, 2013, 05:23:20 pm »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Unofficial Nightly Builds
« Reply #113 on: April 03, 2014, 05:11:47 pm »
Oh look "Warning: this topic has not been posted in for at least 120 days.", seems like I've been busy with a lot of other stuff, but I'm slowly getting back into the game again.

I've now a dedicated domain & website to Nightly Builds (http://www.nightlybuilds.ch/), but things are still in development and thus not everything is functioning as plant right now, but feel free to check it out! :)

Updated the Nightly Builds to the latest GitHub commit!

I've changed the supported compilers as well, Visual Studio still comes with the full fleet (2010/2012/2013), while I now only support the two TDM compiler that get shipped with Code::Blocks. Due to a few issues with the official MinGW branch and the superior of the MinGW-w64 branch, the standard MinGW compiler got removed as well.

I hope you like it and let me know if you have any ideas, suggestions or bug reports. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

StormWingDelta

  • Sr. Member
  • ****
  • Posts: 365
    • View Profile
Re: Unofficial Nightly Builds
« Reply #114 on: April 06, 2014, 08:27:30 pm »
Yep been worse Necros but at least this one has a purpose. :)
I have many ideas but need the help of others to find way to make use of them.

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Unofficial Nightly Builds
« Reply #115 on: April 09, 2014, 10:04:44 am »
Updated the SFML builds and added back the Thor builds.

Yep been worse Necros but at least this one has a purpose. :)
Not really a necro if it's my thread and the "thing" is still going. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Rosme

  • Full Member
  • ***
  • Posts: 169
  • Proud member of the shoe club
    • View Profile
    • Code-Concept
Re: Unofficial Nightly Builds
« Reply #116 on: April 09, 2014, 04:38:45 pm »
Real nice website. Thanks once again for this. Maybe you could add SFGUI?
GitHub
Code Concept
Twitter
Rosme on IRC/Discord

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Unofficial Nightly Builds
« Reply #117 on: April 09, 2014, 04:46:27 pm »
Real nice website. Thanks once again for this. Maybe you could add SFGUI?
Thanks, I'm glad you like it! :)

SFGUI will most likely get there, but I first need to adjust the build scripts, of course there won't be support for VS 2010 and 2012, since SFGUI doesn't support them.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

infinitebox

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Unofficial Nightly Builds
« Reply #118 on: April 10, 2014, 10:54:17 am »
Thanks! I think I'm going to use this instead of compiling my own nightlies manually :P

+1 for SFGUI!

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Unofficial Nightly Builds
« Reply #119 on: April 11, 2014, 10:05:42 am »
Added CSFML and 3DEE!

Thanks! I think I'm going to use this instead of compiling my own nightlies manually :P
You're welcome! I'm glad you like it!

+1 for SFGUI!
It's coming! ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/