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Author Topic: Open Hexagon - challenging fast paced game  (Read 60086 times)

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eXpl0it3r

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Re: Open Hexagon - challenging fast paced game
« Reply #15 on: November 19, 2012, 12:39:34 am »
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?
There are some, you just need to keep going, I unfortunately die most of the time too early. :D
Additionally I guess you could change the level the way you want it to be.

There seems to be a bug where sometimes the big black trapeze shape doesn't match the other smaller ones. Unfortunately screen-print just returns a white image, so I'll have to use some other trick to get you an image (if you need it). But what the trigger is for that behavior is not clear to me.


And here's a short clip that shows when it happens, maybe it gives you some clue:
« Last Edit: November 19, 2012, 12:56:10 am by eXpl0it3r »
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eigenbom

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Re: Open Hexagon - challenging fast paced game
« Reply #16 on: November 19, 2012, 12:44:58 am »
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?
There are some, you just need to keep going, I unfortunately die most of the time too early. :D

Ha, well I can't even last 10 seconds in Super Hexagon, but this version seems a bit easier. :)

FRex

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Re: Open Hexagon - challenging fast paced game
« Reply #17 on: November 19, 2012, 02:52:38 am »
Love the game. It has the addictive cavanagh feeling of 'this game is dumb and unfair.. gotta play one more time'. Too bad you can't use cursor for controll but then it'd get too easy probably.
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SuperV1234

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Re: Open Hexagon - challenging fast paced game
« Reply #18 on: November 19, 2012, 07:46:08 am »
Btw. why didn't you make them pentagons/octogons/etc to differentiate yourself?
There are some, you just need to keep going, I unfortunately die most of the time too early. :D
Additionally I guess you could change the level the way you want it to be.

There seems to be a bug where sometimes the big black trapeze shape doesn't match the other smaller ones. Unfortunately screen-print just returns a white image, so I'll have to use some other trick to get you an image (if you need it). But what the trigger is for that behavior is not clear to me.


And here's a short clip that shows when it happens, maybe it gives you some clue:


Thanks for the report. Does this happen with the latest version (1.11)? I made some changes in the polygon spawning from 1.0.

eXpl0it3r

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AW: Re: Open Hexagon - challenging fast paced game
« Reply #19 on: November 19, 2012, 09:01:03 am »
Thanks for the report. Does this happen with the latest version (1.11)? I made some changes in the polygon spawning from 1.0.
Yes it's with the latest one.
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SuperV1234

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Re: Open Hexagon - challenging fast paced game
« Reply #20 on: November 19, 2012, 05:09:45 pm »
I'm looking into the issue. I, though, implemented something very cool:

I've added JSON scripting for levels in the next update. This is a big feature!
You can manipulate any game parameter during gameplay, at times you set in your level files. You can stop/reverse time, talk to the player, change speed, etc.



What you see in the video is completely scripted with JSON commands.
They're easy to learn, and very flexible and powerful!

These new scripting capabilities add a lot of opportunities for level creators.
Any parameter can be changed at any time, adding text, stopping time, or even telling a story during gameplay.

And, as always, this is completely optional :)


didii

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Re: Open Hexagon - challenging fast paced game
« Reply #21 on: November 23, 2012, 08:42:50 am »
Yeah! 89.5 :D
Great game! Especially for your first one! ;)

It is making me kind of dizzy though...

Edit: where is the music from? Wrote it yourself or is it from the 'original' game?

Edit2: 106!
« Last Edit: November 23, 2012, 08:46:10 am by didii »

eXpl0it3r

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Re: Open Hexagon - challenging fast paced game
« Reply #22 on: November 23, 2012, 10:12:13 am »
Edit: where is the music from? Wrote it yourself or is it from the 'original' game?
He mentioned it multiple times: BOSSFIGHT

Yeah! 89.5 :D
Edit2: 106!
You're aware that there are multiple levels, right?
Btw 130, 97, 46, 39, 15, 5, 5 ;)
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didii

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Re: Open Hexagon - challenging fast paced game
« Reply #23 on: November 23, 2012, 12:47:14 pm »
He mentioned it multiple times: BOSSFIGHT
Yeah, noticed it later in the game :) title and author is mentioned. Thanks

You're aware that there are multiple levels, right?
Btw 130, 97, 46, 39, 15, 5, 5 ;)
Ooh damn, got to beat that :P and yes I knew, but did not yet tried them all out :)


EDIT: small bug: escape key does not always work in menu. Did you use multiple times while (window.pollEvent())?
« Last Edit: November 23, 2012, 12:56:28 pm by didii »

eXpl0it3r

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Re: Open Hexagon - challenging fast paced game
« Reply #24 on: November 23, 2012, 01:05:31 pm »
EDIT: small bug: escape key does not always work in menu. Did you use multiple times while (window.pollEvent())?
It's actually a feature! ;)
The reaction is delayed by 25 (something), so you don't accidentally quite the game, I'd guess.
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StormWingDelta

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Re: Open Hexagon - challenging fast paced game
« Reply #25 on: November 23, 2012, 08:46:04 pm »
lol I need to work on my reaction time.  This game gets fast after a few seconds and it doesn't take much to get trapped.
I have many ideas but need the help of others to find way to make use of them.

SuperV1234

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Re: Open Hexagon - challenging fast paced game
« Reply #26 on: November 24, 2012, 05:59:07 pm »
I'd like to thank everyone for the feedback.

Version 1.2 is now available!

Watch the update video here:


Read the README here:
http://wrttn.in/c7059c

This major update completely changes the level creation system - you can now use LUA scripting to create your own patterns, or create JSON events to make every level unique and to interact with the player.

Change any parameter during gameplay, surprise the player with traps or original level segments, turn your crazy pattern ideas into reality. The possibilities, thanks to the two scripting engines, are endless.

Player profiles were also added in the game - save your scores on your profile, and let other users create their own! And more importantly, prevent score data loss after updating the game.

And for those who prefer enjoying the game as it is - all the original levels have been updated with new patterns and scripting! There is also a new default level, with a completely new song.

You can download Open Hexagon v1.2 on the official page:
http://www.facebook.com/OpenHexagon

(The official page is also a nice place to send feedback, and share your own creations!)

SuperV1234

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Re: Open Hexagon - challenging fast paced game
« Reply #27 on: November 26, 2012, 02:59:27 pm »
Open Hexagon 1.3a is now available!
http://www.mediafire.com/?41z2ybz7gawy5rx
https://dl.dropbox.com/u/3724424/OpenHexagonV1.3a.zip

http://www.facebook.com/OpenHexagon

Great new scripting features, automatic difficulty variants, and some bug fixes.
Enjoy!

Changelog:
>Added: automatic difficulty variants (select in menu with up/down arrow key) - scores are not shared between difficulty variants!
>Changed: balanced default levels to feel more like a natural progression
>Fixed: random side changing now happens as soon as possible
>Added: LUA hardcoded functions for levels (onLoad, onStep, onUnload, onIncrement) - these are REQUIRED in level script files
>Added: LUA log(mLog) function, which sends a message to the console
>Fixed: LUA context now gets reset every time you start/restart a level
>Added: 3D effects (customizable in the level file) - they can be disabled from config.json
>Added: "rotation_speed_max" level parameter
>Changed: messages now show only the first time you play the level (not on restart)
>Added: "message_important_add" event - it shows even if you restart the level
>Added: playSound(mId) LUA command
>Added: forceIncrement() LUA command
>Added: messageAdd(mMessage, mDuration) LUA command
>Added: messageImportantAdd(mMessage, mDuration) LUA command
>Added: getDifficultyMult() LUA command
>Added: new level and Commando Steve song
>Fixed: impossible wall bug (?)

eXpl0it3r

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Re: Open Hexagon - challenging fast paced game
« Reply #28 on: November 26, 2012, 03:05:45 pm »
Open Hexagon 1.3a is now available!
http://www.mediafire.com/?41z2ybz7gawy5rx
https://dl.dropbox.com/u/3724424/OpenHexagonV1.3a.zip
Man you're fast! I wasn't even able to play with the 1.2 version. :D

Btw what's the best way to upgrade to a new version while still keeping the old scores?
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SuperV1234

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Re: Open Hexagon - challenging fast paced game
« Reply #29 on: November 26, 2012, 04:52:30 pm »
Open Hexagon 1.3a is now available!
http://www.mediafire.com/?41z2ybz7gawy5rx
https://dl.dropbox.com/u/3724424/OpenHexagonV1.3a.zip
Man you're fast! I wasn't even able to play with the 1.2 version. :D

Btw what's the best way to upgrade to a new version while still keeping the old scores?

Since 1.2, player scores are saved in profile files. You should be able to overwrite all files without losing your progress:)

 

anything