Documentation de SFML 1.6

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sf::RenderWindow Class Reference

Simple wrapper for sf::Window that allows easy 2D rendering. More...

#include <RenderWindow.hpp>

Inheritance diagram for sf::RenderWindow:
sf::Window sf::RenderTarget sf::WindowListener sf::NonCopyable

Public Member Functions

 RenderWindow ()
 Default constructor.
 
 RenderWindow (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings())
 Construct the window.
 
 RenderWindow (WindowHandle Handle, const WindowSettings &Params=WindowSettings())
 Construct the window from an existing control.
 
virtual ~RenderWindow ()
 Destructor.
 
virtual unsigned int GetWidth () const
 Get the width of the rendering region of the window.
 
virtual unsigned int GetHeight () const
 Get the height of the rendering region of the window.
 
Image Capture () const
 Save the content of the window to an image.
 
sf::Vector2f ConvertCoords (unsigned int WindowX, unsigned int WindowY, const View *TargetView=NULL) const
 Convert a point in window coordinates into view coordinates.
 
void Create (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, const WindowSettings &Params=WindowSettings())
 Create (or recreate) the window.
 
void Create (WindowHandle Handle, const WindowSettings &Params=WindowSettings())
 Create (or recreate) the window from an existing control.
 
void Close ()
 Close (destroy) the window.
 
bool IsOpened () const
 Tell whether or not the window is opened (ie.
 
const WindowSettingsGetSettings () const
 Get the creation settings of the window.
 
bool GetEvent (Event &EventReceived)
 Get the event on top of events stack, if any, and pop it.
 
void UseVerticalSync (bool Enabled)
 Enable / disable vertical synchronization.
 
void ShowMouseCursor (bool Show)
 Show or hide the mouse cursor.
 
void SetCursorPosition (unsigned int Left, unsigned int Top)
 Change the position of the mouse cursor.
 
void SetPosition (int Left, int Top)
 Change the position of the window on screen.
 
void SetSize (unsigned int Width, unsigned int Height)
 Change the size of the rendering region of the window.
 
void Show (bool State)
 Show or hide the window.
 
void EnableKeyRepeat (bool Enabled)
 Enable or disable automatic key-repeat.
 
void SetIcon (unsigned int Width, unsigned int Height, const Uint8 *Pixels)
 Change the window's icon.
 
bool SetActive (bool Active=true) const
 Activate of deactivate the window as the current target for rendering.
 
void Display ()
 Display the window on screen.
 
const InputGetInput () const
 Get the input manager of the window.
 
void SetFramerateLimit (unsigned int Limit)
 Limit the framerate to a maximum fixed frequency.
 
float GetFrameTime () const
 Get time elapsed since last frame.
 
void SetJoystickThreshold (float Threshold)
 Change the joystick threshold, ie.
 
void Clear (const Color &FillColor=Color(0, 0, 0))
 Clear the entire target with a single color.
 
virtual void Draw (const Drawable &Object)
 Draw something into the target.
 
void SetView (const View &NewView)
 Change the current active view.
 
const ViewGetView () const
 Get the current view.
 
ViewGetDefaultView ()
 Get the default view of the window for read / write.
 
void PreserveOpenGLStates (bool Preserve)
 Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.
 

Protected Member Functions

void Initialize ()
 Called by the derived class when it's ready to be initialized.
 

Detailed Description

Simple wrapper for sf::Window that allows easy 2D rendering.

Definition at line 45 of file RenderWindow.hpp.

Constructor & Destructor Documentation

sf::RenderWindow::RenderWindow ( )

Default constructor.

sf::RenderWindow::RenderWindow ( VideoMode  Mode,
const std::string &  Title,
unsigned long  WindowStyle = Style::Resize|Style::Close,
const WindowSettings Params = WindowSettings() 
)

Construct the window.

Parameters
Mode: Video mode to use
Title: Title of the window
WindowStyle: Window style, see sf::Style (Resize | Close by default)
Params: Creation parameters (see default constructor for default values)
sf::RenderWindow::RenderWindow ( WindowHandle  Handle,
const WindowSettings Params = WindowSettings() 
)

Construct the window from an existing control.

Parameters
Handle: Platform-specific handle of the control
Params: Creation parameters (see default constructor for default values)
virtual sf::RenderWindow::~RenderWindow ( )
virtual

Destructor.

Member Function Documentation

Image sf::RenderWindow::Capture ( ) const

Save the content of the window to an image.

Returns
Image instance containing the contents of the screen
void sf::RenderTarget::Clear ( const Color FillColor = Color(0, 0, 0))
inherited

Clear the entire target with a single color.

Parameters
FillColor: Color to use to clear the render target
void sf::Window::Close ( )
inherited

Close (destroy) the window.

The sf::Window instance remains valid and you can call Create to recreate the window

sf::Vector2f sf::RenderWindow::ConvertCoords ( unsigned int  WindowX,
unsigned int  WindowY,
const View TargetView = NULL 
) const

Convert a point in window coordinates into view coordinates.

Parameters
WindowX: X coordinate of the point to convert, relative to the window
WindowY: Y coordinate of the point to convert, relative to the window
TargetView: Target view to convert the point to (NULL by default – uses the current view)
Returns
Converted point
void sf::Window::Create ( VideoMode  Mode,
const std::string &  Title,
unsigned long  WindowStyle = Style::Resize|Style::Close,
const WindowSettings Params = WindowSettings() 
)
inherited

Create (or recreate) the window.

Parameters
Mode: Video mode to use
Title: Title of the window
WindowStyle: Window style, see sf::Style (Resize | Close by default)
Params: Creation parameters (see default constructor for default values)
void sf::Window::Create ( WindowHandle  Handle,
const WindowSettings Params = WindowSettings() 
)
inherited

Create (or recreate) the window from an existing control.

Parameters
Handle: Platform-specific handle of the control
Params: Creation parameters (see default constructor for default values)
void sf::Window::Display ( )
inherited

Display the window on screen.

virtual void sf::RenderTarget::Draw ( const Drawable Object)
virtualinherited

Draw something into the target.

Parameters
Object: Object to draw
void sf::Window::EnableKeyRepeat ( bool  Enabled)
inherited

Enable or disable automatic key-repeat.

Automatic key-repeat is enabled by default

Parameters
Enabled: True to enable, false to disable
View& sf::RenderTarget::GetDefaultView ( )
inherited

Get the default view of the window for read / write.

Returns
Default view
bool sf::Window::GetEvent ( Event EventReceived)
inherited

Get the event on top of events stack, if any, and pop it.

Parameters
EventReceived: Event to fill, if any
Returns
True if an event was returned, false if events stack was empty
float sf::Window::GetFrameTime ( ) const
inherited

Get time elapsed since last frame.

Returns
Time elapsed, in seconds
virtual unsigned int sf::RenderWindow::GetHeight ( ) const
virtual

Get the height of the rendering region of the window.

Returns
Height in pixels

Implements sf::RenderTarget.

const Input& sf::Window::GetInput ( ) const
inherited

Get the input manager of the window.

Returns
Reference to the input
const WindowSettings& sf::Window::GetSettings ( ) const
inherited

Get the creation settings of the window.

Returns
Structure containing the creation settings
const View& sf::RenderTarget::GetView ( ) const
inherited

Get the current view.

Returns
Current view active in the window
virtual unsigned int sf::RenderWindow::GetWidth ( ) const
virtual

Get the width of the rendering region of the window.

Returns
Width in pixels

Implements sf::RenderTarget.

void sf::RenderTarget::Initialize ( )
protectedinherited

Called by the derived class when it's ready to be initialized.

bool sf::Window::IsOpened ( ) const
inherited

Tell whether or not the window is opened (ie.

has been created). Note that a hidden window (Show(false)) will still return true

Returns
True if the window is opened
void sf::RenderTarget::PreserveOpenGLStates ( bool  Preserve)
inherited

Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.

Use this function if you don't want SFML to mess up your own OpenGL states (if any). Don't enable state preservation if not needed, as it will allow SFML to do internal optimizations and improve performances. This parameter is false by default

Parameters
Preserve: True to preserve OpenGL states, false to let SFML optimize
bool sf::Window::SetActive ( bool  Active = true) const
inherited

Activate of deactivate the window as the current target for rendering.

Parameters
Active: True to activate, false to deactivate (true by default)
Returns
True if operation was successful, false otherwise
void sf::Window::SetCursorPosition ( unsigned int  Left,
unsigned int  Top 
)
inherited

Change the position of the mouse cursor.

Parameters
Left: Left coordinate of the cursor, relative to the window
Top: Top coordinate of the cursor, relative to the window
void sf::Window::SetFramerateLimit ( unsigned int  Limit)
inherited

Limit the framerate to a maximum fixed frequency.

Parameters
Limit: Framerate limit, in frames per seconds (use 0 to disable limit)
void sf::Window::SetIcon ( unsigned int  Width,
unsigned int  Height,
const Uint8 *  Pixels 
)
inherited

Change the window's icon.

Parameters
Width: Icon's width, in pixels
Height: Icon's height, in pixels
Pixels: Pointer to the pixels in memory, format must be RGBA 32 bits
void sf::Window::SetJoystickThreshold ( float  Threshold)
inherited

Change the joystick threshold, ie.

the value below which no move event will be generated

Parameters
Threshold: New threshold, in range [0, 100]
void sf::Window::SetPosition ( int  Left,
int  Top 
)
inherited

Change the position of the window on screen.

Only works for top-level windows

Parameters
Left: Left position
Top: Top position
void sf::Window::SetSize ( unsigned int  Width,
unsigned int  Height 
)
inherited

Change the size of the rendering region of the window.

Parameters
Width: New width
Height: New height
void sf::RenderTarget::SetView ( const View NewView)
inherited

Change the current active view.

Parameters
NewView: New view to use (pass GetDefaultView() to set the default view)
void sf::Window::Show ( bool  State)
inherited

Show or hide the window.

Parameters
State: True to show, false to hide
void sf::Window::ShowMouseCursor ( bool  Show)
inherited

Show or hide the mouse cursor.

Parameters
Show: True to show, false to hide
void sf::Window::UseVerticalSync ( bool  Enabled)
inherited

Enable / disable vertical synchronization.

Parameters
Enabled: True to enable v-sync, false to deactivate

The documentation for this class was generated from the following file: