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Topics - paupav

Pages: [1] 2 3
1
General / sfml with gcc 5.2
« on: February 03, 2016, 10:39:29 pm »
compile it and put on the website plox
I'm getting error message:   undefined reference to `sf::Texture::loadFromFile(std::string const&, sf::Rect<int> const&)'|

2
Network / Simple UDP connection that transfers message using packets
« on: January 02, 2016, 11:36:43 pm »
So, I don't know why this isn't working. I've read some documentation and I've made this code. Both server and client are ran on the same machine.
SERVER
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CLIENT:
(click to show/hide)

3
SFML projects / boxGame
« on: December 30, 2015, 11:21:53 pm »
So, I wanna create simple multi player game and here is what I've done so far. Please comment, criticize etc. Idk if this is correct way to do state machine.
https://github.com/paupav/boxGame

http://www.youtube.com/watch?v=rczu5bvQ8h0

4
General / Rotating player depending on the mouse position
« on: November 23, 2015, 07:29:01 pm »
So basically I wanna make player1 rotate and always look at the cursor, but I'm stuck. For some reason code below doesn't work

 
click1Pos.x = (int)sf::Mouse::getPosition(cliff->window).x;
        click1Pos.y = (int)sf::Mouse::getPosition(cliff->window).y;
        moveToCursor = true;

        double one = playerYposition - mouseYposition;
        double two = playerX - mouseXposition;
        double tanges = (tan(one/two)* RAD);

        player1.setRotation(tanges);

5
General / Segmentation fault when trying to draw sprite[10]
« on: November 21, 2015, 03:50:13 am »
i have pointer in second cpp which points to window and when im trying to draw sprite[10] I get segmentation fault.

window->draw(boxS[10]);

6
SFML website / Precompiled binaries Linux 64bit problem
« on: February 26, 2015, 10:13:49 pm »
Basically when you download Linux 64 bit binaries from the SFML website there are 3 files named : "include" "share" and "lib". If you copy that to /usr/local and then compile your program, you should get this error in the terminal:
error while loading shared libraries: libsfml-graphics.so.2

I've renamed "lib" folder which was extracted from the SFML to "lib64" and copied it to /usr/local and now everything works

7
Feature requests / Auto creating folder if it doesn't exist
« on: December 28, 2014, 02:43:58 pm »
When you are saving something like screenshot using sf::RenderWindow::Capture() and when you are trying to save it to some folder and if that folder doesn't exist, why doesn't it get create it?

8
General / Is it fine to have sf::Font and sf::Text as global
« on: December 28, 2014, 01:35:53 pm »
So, i have

namespace menu
{
    void loadFiles();
    void menu(sf::RenderWindow &window);
    void main(sf::RenderWindow &window);
    void options();

}

and I have sat up Text and Font inside the menu::loadFiles, and I'm drawing it inside the menu::main(). I've made them global so that I can use it inside both functions and I wanna know is it fine to have them global or should I find some other way?

9
SFML projects / testEngine
« on: October 19, 2014, 10:29:53 pm »
Can anyone give me review on this basic game engine, and tell me if I'm on the right path or should I abandon it and start writing new one.

https://github.com/paupav/testEngine

10
General / Statically linking SFML
« on: September 04, 2014, 02:42:22 am »
Am I allowed to statically link SFML or can I only dynamically link it?

11
SFML website / Can't send message
« on: August 21, 2014, 09:33:04 pm »
Whenever I try to send message I get confirmation that the message is sent, but it isn't listed under sent messages.

12
Network / Is SFML network enough for making MMO game
« on: August 21, 2014, 03:14:50 pm »
Like this one:

http://www.youtube.com/watch?v=oLvwIrSk6Rs

Also, why can't I post youtube links!

13
Graphics / when to open new rendervindow?
« on: August 21, 2014, 03:05:38 am »
So I've made a game in which at start is shown Main Menu, and when I click game start user can clearly see that one window is closing and another one opening. How do you guys get rid of that transition. Am I doing something wrong?

Here is link to my game if you don't understand what I'm talking about: http://en.sfml-dev.org/forums/index.php?topic=16130.msg115346#new

14
General discussions / OpenGL is going to be completely rewritten
« on: August 21, 2014, 01:26:21 am »
http://www.phoronix.com/scan.php?page=news_item&px=MTc2ODQ

It says:
- OpenGL-Next is a ground-up design of a modern 3D+Compute API and will break compatibility with existing OpenGL implementations.

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15
General discussions / Thank you guys for making SFML
« on: August 20, 2014, 10:41:22 pm »


You've made this world a better place, because now I can create awesome games like Bouncing thingy
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