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SFML projects / Stridsvogn : A top down tank game
« on: January 02, 2022, 11:38:52 pm »
Hi again!
Over the last year I've continued working on my tank game. I've made some exciting progress so I thought I'd show you what's changes since last time.![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
My previous post about the game : https://en.sfml-dev.org/forums/index.php?topic=27933.0
The first thing you might have realized already - I've changed the name of the game! The new name is Stridsvogn (it's the Norwegian name for tank). I wanted to move away from the Tank Island name for three main reasons.
1. The game now contains other locations than just an island
2. It was kinda lame![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)
3. It was taken by some other IOS games. Turns out there are a lot of tank games out there, so it's difficult to be unique.![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
Other new features:
- Custom maps! You can now make your own maps for the game. They are just as destructible as the procedural island maps.
- Much higher world resolution. The minimal size of the "blocks" are about 4 times smaller now. Turns out render texture buffers are quite effective at rendering the world - I don't have to iterate through every block at every frame even when nothing happens.
- Outlines around collidables. It is now much easier to see what the tank / weapons will collide with. It also gave the game a nice depth effect.
- Weapon inventory menu. Get a quick overview of your weapons during the round.
- Many new sounds / weapons.
Of course there are hundreds of other small changes, but these are the biggest ones I think. Unless I've forgotten some..
I was away during the holidays so I only had my travel laptop, but I make a quick video to highlight some of the changes. Of course this video is already out of date.![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
I'll upload a small snippet of gameplay to show you the most recent version in a bit.
I also made a itch.io page and released a free demo. I'd love it if you gave it a try, I really appreciate any feedback! Please have a look! https://larsgames.itch.io/stridsvogn
Update: Here are 4 minutes of gameplay made with the most recent version:
Over the last year I've continued working on my tank game. I've made some exciting progress so I thought I'd show you what's changes since last time.
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
My previous post about the game : https://en.sfml-dev.org/forums/index.php?topic=27933.0
The first thing you might have realized already - I've changed the name of the game! The new name is Stridsvogn (it's the Norwegian name for tank). I wanted to move away from the Tank Island name for three main reasons.
1. The game now contains other locations than just an island
2. It was kinda lame
![Tongue :P](https://www.sfml-dev.org/forums/Smileys/default/tongue.gif)
3. It was taken by some other IOS games. Turns out there are a lot of tank games out there, so it's difficult to be unique.
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
Other new features:
- Custom maps! You can now make your own maps for the game. They are just as destructible as the procedural island maps.
- Much higher world resolution. The minimal size of the "blocks" are about 4 times smaller now. Turns out render texture buffers are quite effective at rendering the world - I don't have to iterate through every block at every frame even when nothing happens.
- Outlines around collidables. It is now much easier to see what the tank / weapons will collide with. It also gave the game a nice depth effect.
- Weapon inventory menu. Get a quick overview of your weapons during the round.
- Many new sounds / weapons.
Of course there are hundreds of other small changes, but these are the biggest ones I think. Unless I've forgotten some..
I was away during the holidays so I only had my travel laptop, but I make a quick video to highlight some of the changes. Of course this video is already out of date.
![Cheesy :D](https://www.sfml-dev.org/forums/Smileys/default/cheesy.gif)
I'll upload a small snippet of gameplay to show you the most recent version in a bit.
I also made a itch.io page and released a free demo. I'd love it if you gave it a try, I really appreciate any feedback! Please have a look! https://larsgames.itch.io/stridsvogn
Update: Here are 4 minutes of gameplay made with the most recent version: