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Messages - LarsXYZ

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1
SFML projects / Re: Tank Island V0.6
« on: March 21, 2021, 03:45:08 pm »
I've read a few horror stories about devs putting a lot of time into developing a multiplayer mode, and it ending up dead. So for now I'm focusing on making the local coop as good as possible.

But I'd love to experiment with it when you're done, so feel free to let me know when it's ready! 😎

2
SFML projects / Re: Tank Island V0.6
« on: March 21, 2021, 11:44:51 am »
It's most definitely a giant underground death-worm 😁

4
SFML projects / Re: Tank Island V0.6
« on: March 20, 2021, 02:15:50 am »
Top secret concept drawing of one of the new features I'm working on: https://i.imgur.com/ryLZXAM.jpg

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SFML projects / Re: Tank Island V0.6
« on: March 20, 2021, 02:10:31 am »
Thanks! It's been a lot of work, but it's really fulfilling.

The tanks can't drive into the water, they are physically stopped.

I've only got my youtube channel for now. That might change in the future, but if you're interested I'd follow me on there.

I'm working on a demo, so stay tuned 😎

6
SFML projects / Tank Island V0.6
« on: March 13, 2021, 11:44:12 pm »
Hi people!

Last year I showed off a tank game that I'd been working on.
Turns out, I've had a lot of time to continue working on it this last year as well. (Can you guess why? :P)

Anyways, it's been massively expanded and I'm hoping for some kind of release in 2021.

The main improvements are:

* Multiple tank types
* New crate types: health, upgrades, teleport
* AI players w. dynamic pathfinding (A* variant)
* Three game modes
* Minimaps
* Graphical effects, clouds & waves
* Sounds + music

See the new trailer here: http://www.youtube.com/watch?v=5wg3UnyV_8A

Link to my previous post about the game: https://en.sfml-dev.org/forums/index.php?topic=27289.msg173361#msg173361

What do you think?

PS: I want to thank the developers of SFML for making such a cool system. I've used it for pretty much all my projects!

7
Thanks! It's plenty of fun. I've spent several hours testing it with friends. I might upload a video of some gameplay in a few days.

8
LINKS:

Video about my project: https://www.youtube.com/watch?v=gsFMaBhx8HM

Some screenshots: https://imgur.com/a/u3zb24v


Hi guys!

A few years ago I showed off my gravity simulation game which I wrote with C++/SMFL while in my first year at University. I'm now in my last year and have had some spare time to work on another programming project.

It's a tank combat 'simulator' with a focus on destructible terrain. It's inspired by old flash games such as ATTAK, where you could completely destroy the environment while fighting your opponent. For some reason that really resonated with young me :P Currently the game supports up to four players, but this will be expanded to six. Several game modes are planned, but currently only free for all and team deathmatch are supported.

The current game loop is as follows:

1. The tanks select their spawning location and get a small collection of starting weapons.
2. The tanks travel around the island collecting crates to upgrade their weapons.
3. The tanks fight each other.  ;D

I'm now working on multi-threading the simulation and adding more game modes. I think I'll work on it through summer before I start working in the fall. I've released a video about the project on my youtube channel. What do you think? :)

9
SFML projects / Re: Gravity Sandbox
« on: July 11, 2016, 09:25:26 pm »
Hi again! I've finally completed my simulator! I've chosen to make it open source.

Trailer: http://www.youtube.com/watch?v=2ksVjpxY5mI
Screenshots: http://imgur.com/a/TMpCg
Download link: http://www.mediafire.com/download/t49epesrn80427y/v1.0.zip
Source code: https://github.com/larsXYZ/Gravity-Simulator-v1.0-SOURCE

I hope you like it/find it interesting! =)

10
SFML projects / Re: Gravity Sandbox
« on: July 09, 2016, 06:13:31 pm »
Good news. Glad you didn't scrap that!

You can embed the YouTube videos by simply removing the "s" in "https" ;)

Ah okay. I'll do that next time. Thanks

11
SFML projects / Re: Gravity Sandbox
« on: July 08, 2016, 06:46:22 pm »
Very nice.
the gui must be improve , and why you dont use existing gui like sfgui or tgui ? both lib are easy to integrate.


In my newest version I am using TGUI as a GUI. It is still super utilitarian though. I am no designer :P

12
SFML projects / Re: Gravity Sandbox
« on: July 08, 2016, 06:44:18 pm »
Looks pretty! :)
Some nice improvements but where did the life simulation go?

It's still there! Not much has changed with it. I just didn't show any of it in this video. For the v1.0 release I will make a final trailer showing of all the features. :)

13
SFML projects / Re: Gravity Sandbox
« on: July 07, 2016, 03:46:57 pm »
Hi guys. I've released v0.9 now. I made a video detailing the changes: http://www.youtube.com/watch?v=qD9iAlD26G4

What do you think? :)

14
Graphics / Triangles appearing when rendering vertexArrays
« on: June 23, 2016, 11:16:23 am »
Link to code: https://gist.github.com/larsXYZ/750afb868b95b7867e6502be02b82d93

I am trying to learn how to use vertexarrays, but when I try to render them they spawn weird triangles. Why is this happening?

Picture of weird triangle: http://puu.sh/pCSPF/333100e8ab.jpg

15
SFML projects / Re: SFGUI (0.3.0 released)
« on: June 17, 2016, 12:44:30 pm »
Thank you so much!  :D

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