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Messages - WSPSNIPER

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General / Qt Creator and sfml
« on: July 12, 2010, 02:10:09 am »
hi i just had a quick question, i am using sfml with qt and everything is working fine except the images from sfml show up white when rendered in the window. i make sure that they load. they show up because i clear the color to green and they show up white with out am image... i was wondering if this was qt related or not. i use the qt creator to compile it but i configured it with the msvc2008 compiler so i think it uses that. i link against libs made in vc++ and im using sfml2

ok i had solved this for one of the windows but now my second child window will not load the image lol any one have an idea?

General / SOLVED
« on: June 19, 2010, 03:56:37 am »
i found my problem, i did not link properly to my lib in the release build and that caused this :)

General / yes
« on: June 19, 2010, 03:46:09 am »
you can type it in using
(char)event.Text.Uincode and adding it to a std::string  // sf::String::SetText(std_string + _char);

std::cout << _text.GetText(); // it will print the entered text

just giving you a map, it is simple you use event.Text.Uincode to get the typed char and typecast it to a char so you can add it to the current string in the set text function the use the get text function to get the data

General / link error
« on: June 19, 2010, 03:39:12 am »
i made my own lib from a project i want to use in the future and it was giving me a bunch of undefined refs so i made it a dll instead of a static lib and now it only gives me this error

obj\Release\ScriptConsole.o:ScriptConsole.cpp:(.text$_ZN3gui6ButtonD1Ev[gui::Button::~Button()]+0xe): undefined reference to `vtable for gui::Button'
collect2: ld returned 1 exit status

here is the Button class

Code: [Select]

#ifndef _BUTTON_H
#define _BUTTON_H

#include "UIState.h"

namespace gui
    class DLL_EXPORT Button
            Button( float x, float y, float w, float h, std::string lua_script = "", std::string text = "" );

            void SetPosition(float x, float y);
            void Render(sf::RenderWindow& window);
            void Update();

            void LetLuaUpdate(bool let) { _luaUpdate = let; }

            void Lock()     { _locked = true;   }
            void UnLock()   { _locked = false;  }

            inline bool Clicked();
            inline bool Hovering();
            inline bool Locked()    { return _locked; }

            void SetText(std::string text);
            float GetX() const { return _rect.Left;         }
            float GetY() const { return _rect.Top;          }
            float GetH() const { return _rect.GetHeight();  }
            float GetW() const { return _rect.GetWidth();   }

            sf::Font        _font;
            sf::Shape       _button;
            sf::Shape       _hoverRect;
            std::string     _textStr;
            std::string     _luaScript;
            sf::String      _text;
            bool            _locked;
            bool            _luaUpdate;
            sf::FloatRect   _rect;
            UIState*        _ui;
            LuaManager*     _lua;


and the cpp file

Code: [Select]

#include "Button.h"

using namespace gui;

Button::Button(float x, float y, float w, float h, std::string lua_script, std::string text)

    _textStr = text;
    _luaScript = lua_script;
    _luaUpdate = true;
    _font.LoadFromFile("system.ttf", 20);

_text.SetCenter((_text.GetRect().Left + (_text.GetRect().Right - _text.GetRect().Left)/2),
(_text.GetRect().Top + (_text.GetRect().Bottom - _text.GetRect().Top)/2));


    SetPosition(x, y);

Button::~Button() {}

void Button::Render(sf::RenderWindow& window)

void Button::SetPosition(float x, float y)
    _rect.Left = x;
    _rect.Right = x + _rect.GetWidth();
    _rect.Top = y;
    _rect.Bottom = y + _rect.GetHeight();
    _button = sf::Shape::Rectangle(_rect.Left, _rect.Top, _rect.Right, _rect.Bottom, sf::Color(200, 200, 200));

_hoverRect = sf::Shape::Rectangle(_rect.Left, _rect.Top, _rect.Right, _rect.Bottom, sf::Color(0,0,200,60));

_text.SetPosition(_rect.Left + _rect.GetWidth()/2, _rect.Top + _rect.GetHeight()/2);

void Button::Update()
            _ui->itemActive = 2;

bool Button::Clicked()
    return (
_ui->mouseX >= _rect.Left   &&
_ui->mouseX <= _rect.Right  &&
_ui->mouseY >= _rect.Top    &&
_ui->mouseY <= _rect.Bottom &&
_ui->mouseDown              &&
_ui->itemActive <= 1          // only allow one click a click (lol)

bool Button::Hovering()
    return (
_ui->mouseX >= _rect.Left   &&
_ui->mouseX <= _rect.Right  &&
_ui->mouseY >= _rect.Top    &&
_ui->mouseY <= _rect.Bottom

void Button::SetText(std::string text)

General / i have the same problem
« on: June 19, 2010, 03:10:04 am »
i have been working on this for a long time now, i created a lib and now it gives me the errors. it did not before i tried linking to my own lib, i also made a dll and i get the same errors and it is pissing me off

SFML projects / just downloaded
« on: May 12, 2010, 11:38:51 pm »
i see you have an image manager lol sorry for the reply but i downloaded and it is loading SECT_MENU now ( is it soposto take long? ) oh well ill wait

SFML projects / nice
« on: May 12, 2010, 11:33:43 pm »
sounds sweet, i think you should prob implement an image/sound manager if you dont have one cause i found it makes everything much cleaner and nicer to use. ill check it out. p.s. sorry if the input on it was not a help cause i think you prob have it done already  :wink:

SFML projects / why not use lua?
« on: May 10, 2010, 03:10:04 am »
i program for 2 reasons, 1 is to have fun and 2 is to learn. creating my own scripting language provides me with the opportunity to do both. lua is great but i want to do something i can be proud of and learn a lot form.

p.s. im not reinventing the wheel im improving it, jk lua will own me but i prefer angle script to lua because you dont need to use a 3d party binding lib to export c++ classes and it is statically typed which makes your code much more understandable and less runtime errors.

SFML projects / update
« on: May 09, 2010, 05:12:55 pm »
i just finished a small part of the parser for my scripting lang! it handles if statements and variables lol. i am going to work on getting this into byte code before adding on to it, but i want at least while loops, functions, and maby classes

SFML projects / 3d game engine
« on: May 09, 2010, 04:19:54 pm »
i've been working on a 3d game engine for a few months now and it uses sfml for window and input, i made my own 3d model format and an exporter for blender and im currently working on creating a scripting language/engine for it. writing a scripting language is super hard and i may abort the mission lol but my engine currently supports a small amount of things. lighting, texturing, billboarding, 3d model loading ( 3ds, md2, cell(mine), obj ), input, game states, 3d math and some sound. much more to come

Graphics / sorry
« on: May 09, 2010, 04:05:47 pm »
i posted to see if i could get more input on it. i have been using sfml for a while and it has never happened before but now it is.

General / i have the same problem
« on: May 09, 2010, 04:02:09 pm »
i found that it is because the window is not being created but i dont know how to fix it... it never happened before but i was working an another project for a while and when i came back to sfml it happened

Graphics / Unexpected error at window.Clear();
« on: May 09, 2010, 05:58:20 am »
i have an unexpected error at window.Clear and it is only with projects that i recently compiled cause i can still run old exes.

Code: [Select]

_window.Clear();// fail here

any help would be nice

Graphics / im having the same problem!
« on: May 09, 2010, 05:55:34 am »
did you find a fix yet?

General / Opengl OBJ C++ loader
« on: March 11, 2010, 06:10:40 am »
It is super easy to write your own just jive it a shot before getting one, the file is readable by humans so learn about reading files ( with std::ifstream ) and look for online tutorials. You will feel good if you write your own

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