1
Graphics / Re: OpenGL on Yosemite produces flashing screen
« on: August 03, 2018, 02:01:08 am »
Same issue is happening for me, specifically whenever I attempt to draw any UI elements via SFGUI. I get a flashing window and the following error message:
I'm using an early 2015 Macbook Pro Retina running 10.13.6. I'm suspecting that this is a driver issue (Intel Iris 6100), and whenever I get a chance I'm going to see if I can replicate the issue on my hackintosh running 10.13.6 and NVIDIA GTX 980 Ti.
Warning. Compatibility profile not supported on this platform.
Error. Unable to create the context. Retrying without shared context.
Warning. New context created without shared context.
Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.1 ; depth bits = 0 ; stencil bits = 0 ; AA level = 0 ; core = false ; debug = false ; sRGB = false
Created: version = 4.1 ; depth bits = 0 ; stencil bits = 0 ; AA level = 0 ; core = true ; debug = false ; sRGB = false
version: 4.1
sfml-graphics requires support for OpenGL 1.1 or greater
Ensure that hardware acceleration is enabled if available
An internal OpenGL call failed in Texture.cpp(785).
Expression:
glMatrixMode(GL_TEXTURE)
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
An internal OpenGL call failed in Texture.cpp(786).
Expression:
glLoadIdentity()
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
An internal OpenGL call failed in Texture.cpp(789).
Expression:
glMatrixMode(GL_MODELVIEW)
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
Error. Unable to create the context. Retrying without shared context.
Warning. New context created without shared context.
Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.1 ; depth bits = 0 ; stencil bits = 0 ; AA level = 0 ; core = false ; debug = false ; sRGB = false
Created: version = 4.1 ; depth bits = 0 ; stencil bits = 0 ; AA level = 0 ; core = true ; debug = false ; sRGB = false
version: 4.1
sfml-graphics requires support for OpenGL 1.1 or greater
Ensure that hardware acceleration is enabled if available
An internal OpenGL call failed in Texture.cpp(785).
Expression:
glMatrixMode(GL_TEXTURE)
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
An internal OpenGL call failed in Texture.cpp(786).
Expression:
glLoadIdentity()
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
An internal OpenGL call failed in Texture.cpp(789).
Expression:
glMatrixMode(GL_MODELVIEW)
Error description:
GL_INVALID_OPERATION
The specified operation is not allowed in the current state.
I'm using an early 2015 Macbook Pro Retina running 10.13.6. I'm suspecting that this is a driver issue (Intel Iris 6100), and whenever I get a chance I'm going to see if I can replicate the issue on my hackintosh running 10.13.6 and NVIDIA GTX 980 Ti.