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Messages - Cirrus Minor

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16
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: May 18, 2015, 10:34:38 pm »
Witch Blast v0.6
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.6

Hi!
An update with some cool stuff:
- joystick support,
- improved gameplay
- new art for the dungeon - walls, doors...
and online scores!




Changelog (from v0.5.3 to v0.6)
(click to show/hide)

About the online scores:
- it's only available on the Windows build - I may have a Linux build soon too,
- they are experimental and can cause latency,
- you won't save a score on line if you're resuming a saved game,
- there are now 3 hi-scores screens: 10 best scores online, 10 best scores of the day, 10 best scores local.

Have fun !

17
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: May 04, 2015, 05:18:28 pm »
Witch Blast v0.5.3
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5.3

A "patch" with bug fixes, gameplay improvements, some new art and the German (thanks Geheim!) and Russian (thanks Achpile!) translations.

Changelog (from v0.5 to v0.5.3)
(click to show/hide)



Have fun !

Quote from: Tank
For playing music, you could probably utilize <audio>
Yes, I could do that, but I should do something with particles too, it's hardly playable in advanced levels when everything is firing.

18
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 02, 2015, 07:11:59 pm »
It looks really nice and fun!
Are you making the 2D-art?

19
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: April 28, 2015, 08:04:48 pm »
Quote from: binary1248
Hmm... that's strange, did you cause the HTML document to lose focus in any way while holding R-Shift down?
No I didn't. I've tried a few times, and R-Shift and R-Ctrl stay pressed. I'm on Chrome.

I've tested on FF, and the R-Shift works (it seems to be a Chrome related bug?)

20
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: April 28, 2015, 03:32:41 pm »
Hey! It's working quite good, I'm really impressed!

Quote from: eXpl0it3r
Though when loading the boss level or at the end of a level it takes quite a while till it proceeds.
It occurs when the music changes (there is a latency after killing the boss too, and same in the challenge rooms, where the music is different too).

The only bug I've noted: R-Shift was always pressed (I've change the "time control" to another key, and it's working).

Great Job, binary1248!

21
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: April 18, 2015, 07:38:29 am »
Witch Blast v0.5
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5

Hi, the new Witch Blast is out!
It focuses on achievements and brings the level 7, a new boss, a lot of content and gameplay improvements.

Changelog (from v0.4.6b to v0.5)
(click to show/hide)

http://www.youtube.com/watch?v=VBU2m_8PJ8U

Have fun !

22
SFML projects / Re: Tower Defense
« on: April 17, 2015, 10:06:51 am »
I've tried the demo!
It's a very early prototype, so I can't really make any feedback about the game, but so far, it's well done, and I think it can become a fun tower defense.
And TD where the enemy attacks your buildings are quite rare.

23
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: April 15, 2015, 10:41:23 am »
Thanks achpile, and thanks for your contribution to the project!

The rooms are still the same size as they used to be, but with the smaller tiles in the first screen, we can think they're bigger.
And yes, the 2D artist is really skilled!

24
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: April 15, 2015, 09:35:23 am »
Hi and thanks!
the heart sound and sound when you fire the shield, protecting golden key make noises on play (in game), but in Audacity editor everything's fine... Don't know, what' the problem  :(
I don't know what can do that and you're the only one to complain about these noises, it's weird...
I will make the slime sound quieter.

We are now finalizing the next release, there will be a lot of new content and changes, and here two screenshots of some new tiles:




25
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: March 25, 2015, 08:36:32 pm »
Hi!
Tonight, a video with two new items (a rapid fire, and a slime pet) and a new gameplay functionality (the achievements).

http://www.youtube.com/watch?v=IxeOGmpnkKA

26
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: March 21, 2015, 02:36:28 pm »
Hi Ruckamongus, we are a little late with the next update, I was sick last week like everyone at home :P, but we're working on it. I don't have any release date.

FRex, I've "improved" a little bit the hiccup.

27
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: March 15, 2015, 08:39:35 am »
Hi G.
You've reached level 6 with only 3 runs? Congrats!  ;)
The absinthe  is a temporary item, but if you die with it, it should be shown. Maybe it wasn't done in 0.4.5, but it's fixed now.
And gamepad support is also planned!

We are working on the next release right now. It will features:
  • new content (about 15 items!, monsters, spells...),
  • level 7 (wiith a new boss, of course),
  • achievements: there will be 16 achievements to complete, they will unlock items or functionalities,
  • some gameplay improvements - to make the game funnier,


28
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 24, 2015, 08:40:27 pm »
Done!

Witch Blast v0.4.6b
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.6b

This release is compatible with GPU which support up to 2048x2048 textures.
It also includes the Russian translation - thanks, achpile!

29
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 24, 2015, 02:20:18 pm »
Hi Glocke, one other player has the same problem (textures too big), so I will fix it.
And as Laurent said, it's quite easy to handle.

30
SFML projects / Re: Witch Blast (dungeon crawl shooter)
« on: February 24, 2015, 10:50:53 am »
Hi grok!

No, there is no memory leak:
- there is a mother class (GameEntity) for all these objects, and the mother class "register" the object to the EntityManager,
- the EntityManager updates and displays the entities. He deletes them too when the flag "dying" is true.

But you're not the first one to point that.

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