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Messages - jamesL

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SFML website / Re: a "beginners" board in forum?
« on: December 18, 2020, 09:38:37 am »
for beginner questions you probably have better luck on reddit                       

Feature requests / Re: Animations and Particles
« on: December 18, 2020, 09:36:26 am »
SFML is a general-purpose multimedia library, which aims to provide the basic building blocks for easy and fast access to input, graphics and sound. It's not a game engine. The idea is that a lot of stuff, that easily can be built as an extension, is not part of SFML itself, to keep the API lean.

you all keep saying that, but its not really true                       
how many non-game applications have been made using sfml compared to how many games made with sfml   

Feature requests / Re: Animations and Particles
« on: December 18, 2020, 09:34:16 am »
they'll sjut tell you to use the particle system at the bottom of this page                     

or the animation systems in the wiki               



or download Thor                   

General discussions / Re: Setting Frame Limit of the project
« on: September 24, 2019, 07:12:26 pm »

So, you have the following options:
  • VSync (easiest for graphics, aligns refresh rate with monitor)

is VSync really an option ? 

I see a bunch of example SFML and SDL games that set the vsync option, but can't the player disable that globally ?

so relying on that wouldn't work, right ?

what if you're not in debug mode ?

what if you build the exe and run the exe directly --- outside of the IDE 

General / Re: Visual Studio 2017 and SFML 2.5.0
« on: May 24, 2018, 10:32:37 am »
So if you want to solve the problem, then do what I have by now pointed out for the third time, do not add SFML_STATIC to your project file if you're not linking statically, which you aren't based on your screenshots.

that doesn't solve his problem at all

he specifically states he doesn't want to have to move dlls into the exe folder

he WANTS to link statically and he doesn't know which "things" to include in the project

you're getting hung up on the phrase "static dlls"  when its obvious he doesn't know the correct terminology

when it says this
"If you want to get rid of these DLLs and have SFML directly integrated into your executable, you must link to the static version. Static SFML libraries have the "-s" suffix:"

its not saying "if you want to get rid of these dynamic DLLS ... you must link to the static version of the dlls"

its saying "if you want to get rid of the DLLs completely then use the static libs"


but you'll also have to link to

and other stuff as listed in the chart

General / Re: This is the project in the SFML Tutorial:
« on: May 16, 2018, 08:34:59 am »
your brackets don't line up, match up at all

try the first example here


SFML projects / Re: [Release][GUI] ImGui-SFML
« on: April 27, 2018, 04:29:47 am »
check out 3:17 of this video


SFML projects / Re: Cendric: An RPG Platformer
« on: February 28, 2018, 04:40:13 pm »
> For those who want a DRM free version

how about selling it on https://itch.io/

SFML development / Re: C++ standards
« on: January 08, 2018, 08:57:42 pm »
read this today which I thought had some nice examples

From C++ 11 to C++ 17: A Walkthrough


SFML projects / Re: Ludum Dare 40 entry: Burden of Dirt
« on: December 06, 2017, 11:53:39 am »
link doesn't work

General / Re: Now to the ram "issues"
« on: October 26, 2017, 05:35:26 am »
did you compile everything in debug mode or release mode

General discussions / Re: SFML Game Development by Example - 4th SFML book
« on: September 21, 2017, 09:59:47 am »
is free on September 21 2017

go here


make an account

download free pdf of book

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