Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LarsXYZ

Pages: 1 [2]
16
SFML projects / Re: Gravity Sandbox
« on: July 11, 2016, 09:25:26 pm »
Hi again! I've finally completed my simulator! I've chosen to make it open source.

Trailer:
Screenshots: http://imgur.com/a/TMpCg
Download link: http://www.mediafire.com/download/t49epesrn80427y/v1.0.zip
Source code: https://github.com/larsXYZ/Gravity-Simulator-v1.0-SOURCE

I hope you like it/find it interesting! =)

17
SFML projects / Re: Gravity Sandbox
« on: July 09, 2016, 06:13:31 pm »
Good news. Glad you didn't scrap that!

You can embed the YouTube videos by simply removing the "s" in "https" ;)

Ah okay. I'll do that next time. Thanks

18
SFML projects / Re: Gravity Sandbox
« on: July 08, 2016, 06:46:22 pm »
Very nice.
the gui must be improve , and why you dont use existing gui like sfgui or tgui ? both lib are easy to integrate.


In my newest version I am using TGUI as a GUI. It is still super utilitarian though. I am no designer :P

19
SFML projects / Re: Gravity Sandbox
« on: July 08, 2016, 06:44:18 pm »
Looks pretty! :)
Some nice improvements but where did the life simulation go?

It's still there! Not much has changed with it. I just didn't show any of it in this video. For the v1.0 release I will make a final trailer showing of all the features. :)

20
SFML projects / Re: Gravity Sandbox
« on: July 07, 2016, 03:46:57 pm »
Hi guys. I've released v0.9 now. I made a video detailing the changes:

What do you think? :)

21
Graphics / Triangles appearing when rendering vertexArrays
« on: June 23, 2016, 11:16:23 am »
Link to code: https://gist.github.com/larsXYZ/750afb868b95b7867e6502be02b82d93

I am trying to learn how to use vertexarrays, but when I try to render them they spawn weird triangles. Why is this happening?

Picture of weird triangle: http://puu.sh/pCSPF/333100e8ab.jpg

22
SFML projects / Re: SFGUI (0.3.0 released)
« on: June 17, 2016, 12:44:30 pm »
Thank you so much!  :D

23
SFML projects / Re: SFGUI (0.3.0 released)
« on: June 16, 2016, 04:22:58 pm »
I have been trying for three days now to build SFGUI for Visual Studio 2015. It just won't work. Does anyone have a version laying around they can chuck my way? It would be very much appreciated.

24
SFML projects / Re: Gravity Sandbox
« on: May 04, 2016, 12:46:54 pm »
At the moment I am using brute force Eulers. So it's n-body. But I am looking into upgrading to improved Euler or leapfrog.

Yeah, I've played way too much KSP.

25
SFML projects / Gravity Sandbox
« on: May 03, 2016, 08:16:51 pm »
Hi! I am a first year engineering student. In our programming class we had to use SFML. I really liked it, so I made my first bigger programming project using it. It's a gravity sandbox.

Features:

 - Object types
 - Collisions
 - Roche limit
 - System generation
 - Life

I have exams now, so I wont be able to work on it for a month or so.

When I come back I want to implement a GUI with SFGUI. Does anyone have any experience with it?



If you have any questions about the program just ask!

If you're interested in following the project i recommend subscribing to my youtube channel, I post update videos detailing each update I release :)

Pages: 1 [2]
anything