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Messages - LarsXYZ

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1
SFML projects / Re: Stridsvogn : A top down tank game
« on: March 06, 2022, 06:50:25 pm »
I just released a new version! Check it out below :)

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SFML projects / Re: Stridsvogn : A top down tank game
« on: February 01, 2022, 11:46:01 pm »
https://gfycat.com/enviousgenerousbison

^ A test of one of the in-game weapons ^

3
SFML projects / Re: Stridsvogn : A top down tank game (unique, I know :P)
« on: February 01, 2022, 08:36:59 pm »
I'm glad you do!

Its inspired by games like Attak, which I played a lot in my youth.


4
SFML projects / Re: Stridsvogn : A top down tank game (unique, I know :P)
« on: January 30, 2022, 01:14:48 pm »
I've released another update! Have a look :)

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SFML projects / Stridsvogn : A top down tank game
« on: January 02, 2022, 11:38:52 pm »
Hi again!

Over the last year I've continued working on my tank game. I've made some exciting progress so I thought I'd show you what's changes since last time.  :)
My previous post about the game : https://en.sfml-dev.org/forums/index.php?topic=27933.0

The first thing you might have realized already - I've changed the name of the game! The new name is Stridsvogn (it's the Norwegian name for tank). I wanted to move away from the Tank Island name for three main reasons.

1. The game now contains other locations than just an island
2. It was kinda lame :P
3. It was taken by some other IOS games. Turns out there are a lot of tank games out there, so it's difficult to be unique. :)

Other new features:

- Custom maps! You can now make your own maps for the game. They are just as destructible as the procedural island maps.

- Much higher world resolution. The minimal size of the "blocks" are about 4 times smaller now. Turns out render texture buffers are quite effective at rendering the world - I don't have to iterate through every block at every frame even when nothing happens.

- Outlines around collidables. It is now much easier to see what the tank / weapons will collide with. It also gave the game a nice depth effect.

- Weapon inventory menu. Get a quick overview of your weapons during the round.

- Many new sounds / weapons.

Of course there are hundreds of other small changes, but these are the biggest ones I think. Unless I've forgotten some..


I was away during the holidays so I only had my travel laptop, but I make a quick video to highlight some of the changes. Of course this video is already out of date. :D

I'll upload a small snippet of gameplay to show you the most recent version in a bit.

I also made a itch.io page and released a free demo. I'd love it if you gave it a try, I really appreciate any feedback! Please have a look! https://larsgames.itch.io/stridsvogn

Update: Here are 4 minutes of gameplay made with the most recent version:





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SFML projects / Re: Tank Island
« on: May 26, 2021, 10:53:58 pm »
That makes sense as most of the sounds are noise-based, made with BFXR  ;D

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SFML projects / Re: Tank Island V0.6
« on: May 19, 2021, 12:07:37 am »


After some more work I've updated the graphics, have a look!😀

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SFML projects / Re: Tank Island V0.6
« on: March 21, 2021, 03:45:08 pm »
I've read a few horror stories about devs putting a lot of time into developing a multiplayer mode, and it ending up dead. So for now I'm focusing on making the local coop as good as possible.

But I'd love to experiment with it when you're done, so feel free to let me know when it's ready! 😎

9
SFML projects / Re: Tank Island V0.6
« on: March 21, 2021, 11:44:51 am »
It's most definitely a giant underground death-worm 😁

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SFML projects / Re: Tank Island V0.6
« on: March 20, 2021, 02:15:50 am »
Top secret concept drawing of one of the new features I'm working on: https://i.imgur.com/ryLZXAM.jpg

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SFML projects / Re: Tank Island V0.6
« on: March 20, 2021, 02:10:31 am »
Thanks! It's been a lot of work, but it's really fulfilling.

The tanks can't drive into the water, they are physically stopped.

I've only got my youtube channel for now. That might change in the future, but if you're interested I'd follow me on there.

I'm working on a demo, so stay tuned 😎

13
SFML projects / Tank Island
« on: March 13, 2021, 11:44:12 pm »
Hi people!

Last year I showed off a tank game that I'd been working on.
Turns out, I've had a lot of time to continue working on it this last year as well. (Can you guess why? :P)

Anyways, it's been massively expanded and I'm hoping for some kind of release in 2021.

The main improvements are:

* Multiple tank types
* New crate types: health, upgrades, teleport
* AI players w. dynamic pathfinding (A* variant)
* Three game modes
* Minimaps
* Graphical effects, clouds & waves
* Sounds + music

See the new trailer here:

Link to my previous post about the game: https://en.sfml-dev.org/forums/index.php?topic=27289.msg173361#msg173361

What do you think?

PS: I want to thank the developers of SFML for making such a cool system. I've used it for pretty much all my projects!

14
Thanks! It's plenty of fun. I've spent several hours testing it with friends. I might upload a video of some gameplay in a few days.

15
LINKS:

Video about my project:

Some screenshots: https://imgur.com/a/u3zb24v


Hi guys!

A few years ago I showed off my gravity simulation game which I wrote with C++/SMFL while in my first year at University. I'm now in my last year and have had some spare time to work on another programming project.

It's a tank combat 'simulator' with a focus on destructible terrain. It's inspired by old flash games such as ATTAK, where you could completely destroy the environment while fighting your opponent. For some reason that really resonated with young me :P Currently the game supports up to four players, but this will be expanded to six. Several game modes are planned, but currently only free for all and team deathmatch are supported.

The current game loop is as follows:

1. The tanks select their spawning location and get a small collection of starting weapons.
2. The tanks travel around the island collecting crates to upgrade their weapons.
3. The tanks fight each other.  ;D

I'm now working on multi-threading the simulation and adding more game modes. I think I'll work on it through summer before I start working in the fall. I've released a video about the project on my youtube channel. What do you think? :)

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