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Messages - Koobazaur

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Ah fair enough. But glad to hear it's Wine-able :)

Aw that's a bummer, there's no plan for a linux build at the moment sorry :( But the game is pretty basic 2D stuff so should run smoothly under Wine. you can actually get the basic game for free (without extra character and bonus materials), if you want to check out how it runs.

Let me know how it runs under Wine, actually, I'd actually be curious to know.

Many fans asked for this, so I finally had a bit of time to sit down and add custom keybinding support to Postmortem: one must die YAY! Oh and the game is currently 50% off until Thanksgiving on Desura – Enjoy some thought-provoking moral dilemmas with your turkey this year!


What Is Postmortem?
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!

Free form exploration, Rich Dialogue, Meaningful Choices and Unintended consequences!

Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Video Trailer: https://www.youtube.com/watch?v=5BVrIManI5M

Check the Postmortem Homepage, Like on Facebook, Follow on Twitter

General / Crash when using KVM switches?
« on: August 26, 2013, 09:36:52 pm »
Hey all,

so my game Postmortem: one must die has been out for a while running on SFML 2.0 beautifully - thanks for the amazing library guys :D

One user just told me he gets a crash about 30% of the time if he triggers his KVM switch while the game is running. He said windows crashed report had this:

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    PostmortemGame.exe
  Application Version:
  Application Timestamp:    520b06d3
  Fault Module Name:    DINPUT.DLL
  Fault Module Version:    6.1.7600.16385
  Fault Module Timestamp:    4a5bd9c0
  Exception Code:    c0000005
  Exception Offset:    00013f1d
  OS Version:    6.1.7601.
  Locale ID:    1033
  Additional Information 1:    0a9e
  Additional Information 2:    0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:    0a9e
  Additional Information 4:    0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:

If the online privacy statement is not available, please read our privacy statement offline:

DINPUT - direct input. I don't do any handling directly or Joypad support, it all goes through the standard SF mouse and keybaord events. I searched forums and bug repository and didn't see anything, so wondering if it's really SFML/my game related or something on the end user. anyone every encountered this or might have any thoughts on the topic?

Interesting analysis FRex but I gotta repeat the request - could you spoiler tag that?

As for the stuff you didn't get... perhaps you didn't dig deep enough just yet ;)

I've been trying to figure out the best scenario for some time now. :P

Haha, let me know if you find out. I honestly don't know if there really is one; there probably is a "most optimal" one but not sure which, too many factors involved :p

In case you missed it, WE'RE OUT! You can download the game for free and also get the Extended Cut with extra character and goodies by choosing from several price levels! And we're also on Desura with a hefty 50% off launch sale :)

If you like it, please help us out and Vote on Steam Greenlight, we just broke into the Top 100 candidates :D

For those who wish to support us, Pre-Orders are OPEN with Variable Pricing! Get your Bonus Materials now, play on the 15th!

On top  of the free game, You get:

  • Extra Ingame Character - who is this mysterious lady? How is she involved?
  • Bonus Materials- Concept Art, Wallpapers, etc.
  • Old Pixely 16bit Character Sprites - some people really liked them so we'll throw them in!
  • Behind-the-Scenes Development Materials - early screenshots, concepts, design docs, etc.
  • DRM-Free! - we're going by the honor system - you support us, we support you :)

Yeee, check your PCGamer today!

"... example of how to write nuanced characters with a reach into complex late-game branching narratives ... which happens little elsewhere in videogameland."

There is a huge emphasis on freedom of choice. It was refreshing to not be completely patronised by a game, to be treated like a critical reader.

Full Article Here!



Compilin' our next significant milestone... let's play "spot the missing paren" :p

Thanks for the thoughts guys, especially about price. Very encouraging to see you guys would actually be interested in paying for it :) We were promising it free since the start so backing out of that now would just look bad, but as I mentioned, we've always considered the potential for paid extras on top so we might consider. Will need to look more into Steam rules too I guess!

I've voted yes, but I wonder if you've gone through the whole legal readings of Valve, because from what I know and have checked with others, you can't release a completely free game on Steam. Every game that's Free 2 Play on Steam offers some starter packs or in-game purchases or both. The logic behind is, that Valve can't just release all kinds of free game (otherwise the shop would've already been overflown), because with every new game, they add additional load to their servers and similar, thus they'll something in return. If the game got a price tag, Steam will cut-off some of the costs for themselves. If you have starter-packs, you again won't see every dollar landing in your pockets and similar goes for in-game purchases.
Thus I'm wondering, how are you gonna get a free games on Steam?

Dang I should finally get into doing the beta testing, but I don't enjoy reading that much, I'd rather just put out a bug list... :D

Thanks for your continuing support (and shoutouts on the blog :) )

Hmmm, interesting point, we hope it won't be an issue. We do have some ideas for additional content/expansions stuff already we were thinking of monetizing, so perhaps that would work if we offer that on top of the base free game?

Free Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation!

Play it NOW: Clicky!

Freeform exploration with Rich dialogue
What might you learn exploring the fundraising Gala and talking to the patrons? Perhaps the less you know the better?

Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?

Cast of ambitious and influential characters
What if they die? More importantly... what if they live?

Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?

Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?

Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?

Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!

Official Trailer Available on:

Check the Postmortem Homepage, Like on Facebook, Follow on Twitter, Track on IndieDB

So who is the author?

I am a travelling Cinematographer, Game Programmer and Web Developer currently living in Los Angeles. Aside from hobby game programming since me tweens, I have worked for two years at a small indie studio that published two titles for PCs and consoles. I also have a Masters in Comparative Ethnic Conflict which, as you can see, inspired much of the setting for the game. This isn't intended to brag so I'm skipping details - if you're still curious you can find more details about me here.

USGamer.net writer Cassandra Khaw’s shares her positive early impression of our Beta !

"There have been plenty of discussions about how video games can function as a medium for important messages and Postmortem is a prime example of that."

And from her Twitter:

What I really, really liked about Postmortem, though, I think, was how it dealt with burgeoning feminism in the country. It's surprisingly vivid, and almost a bit unsettling as to how it was presented.

Full Article: Postmortem: Death, Dessert and Political Agendas

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