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Author Topic: Airport  (Read 23903 times)

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keyforge

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Airport
« Reply #45 on: October 23, 2011, 04:05:23 am »
Quote from: "Nexus"
Thank you very much! :)

What are you (all) thinking about the difficulty levels, are they okay? Which one did you choose?


I tried each of the difficulty levels and I think easy is easy as it should be, hard is rather difficult (especially when you get 10 or more planes on the screen at once!), and medium is a nice balance between the two.
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Naufr4g0

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Airport
« Reply #46 on: October 23, 2011, 05:07:35 pm »


63 at hard! :)

easy

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Airport
« Reply #47 on: October 24, 2011, 01:32:01 pm »
Hi! I've tried to play the game but it didn't run, and I've just realised it's because it was compiled on 64 bit linux. Are you planning to compile it in 32 bits? I've also tried the windows version via wine, but I guess for the same reason, it also didn't run.

Nexus

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Airport
« Reply #48 on: October 24, 2011, 05:22:27 pm »
I have already tried to compile it for 32 Bit Linux, up to now without success (see this thread). The problem is, I have to install a 32 bit version of every library SFML uses, which I haven't been able to do yet.

But I try to search for the packages again. If anybody knows exactly which ones I need on Ubuntu 64 Bit, I would really appreciate that ;)
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easy

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Airport
« Reply #49 on: October 24, 2011, 06:58:21 pm »
My first thought was: "Why don't you use a 32 bit Ubuntu under VirtualBox?", but I see Laurent has also suggested it. Otherwise, there must be some repos that suits your needs, but changing them might come with a lot of debris that can turn your Ubuntu into junk. I also think compiling everything on your own would be a waste of time.

I'm not using Ubuntu for a while, but here you might ask your questions:
ubuntuforums.org
askubuntu.com

But I still think VirtualBox is the easiest and most straightforward solution.

Nexus

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Airport
« Reply #50 on: October 25, 2011, 06:00:28 pm »
Meanwhile, I have built Airport for 32 bits. Everything compiles fine at me, but it fails to run because of an alleged std::length_error.

It doesn't seem like 32 bit executables automatically work on 64 bit Linux, as it is the case for Windows. And I haven't found an easy way to run them (please tell me if you know one without a VM), so I need other users to test it ;)
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easy

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« Reply #51 on: October 25, 2011, 07:22:46 pm »
I've just downloaded and tried it, here's the output:
Code: [Select]
terminate called after throwing an instance of 'std::length_error'
  what():  vector::_M_fill_insert


Unfortunately, it does not run yet, but at least it is recognised as an executable! :)

Oh, and 32 bit applications run without any problem to my experience on 64 bit linux systems. :) (I used to have a 64 bit Ubuntu)

Nexus

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Airport
« Reply #52 on: October 25, 2011, 07:54:21 pm »
I had exactly the same error, but I thought it occurred as a result of a 64 bit incompatibility. I will try to debug it with Code::Blocks, thanks for testing!
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