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Author Topic: Kroniax available in the Play store!  (Read 95873 times)

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io

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Re: Kroniax - A game of skill
« Reply #15 on: March 07, 2013, 03:13:43 am »
Good work!  Great twist on the classic helicopter game :).

One thing I just noticed is the title bar of the window shows your progress in the level.  I like the added touch (:

I'm still pounding away at level 5... I want that victory!


so close =_=.   


btw it would be kinda cool to include a play alongside ghost... where the ghost is a trace line of your last run thicker the line means you were holding space bar.

[attachment deleted by admin]
« Last Edit: March 07, 2013, 03:44:57 am by io »

AlexAUT

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Re: Kroniax - A game of skill
« Reply #16 on: March 07, 2013, 07:07:29 am »

I'm still pounding away at level 5... I want that victory!


Thanks for your feedback, to get through level5: open the settingseditor, click Load, type in: Speed: 285 and Downforce: 275. And click save.
With the default settings its to hard or maybe impossible, my mistake -.-

btw it would be kinda cool to include a play alongside ghost... where the ghost is a trace line of your last run thicker the line means you were holding space bar.

Noticed!

io

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Re: Kroniax - A game of skill
« Reply #17 on: March 07, 2013, 07:50:15 am »
Mm I don't think impossible :).  I took a peek at the rest of the level 5 and it looks doable with just the right movements.   Definitely too hard for a level five, but a great challenge and I want to beat it at its current settings ;].

Did version .3 save your progress, because I don't think mine ended up saved -- or is this for a future release.

Thanks,
and again good work :)


AlexAUT

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Re: Kroniax - A game of skill
« Reply #18 on: March 07, 2013, 10:08:59 am »
Yes this version should save your progress. If not, please tell me the value of [unlocked] in the "config/option.ini" file.

btw the game saves the progress when you close it regularly.

io

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Re: Kroniax - A game of skill
« Reply #19 on: March 08, 2013, 02:43:25 am »
[Unlocked]
1860


I just beat the tutorial and exited, reloaded, and the progress is saved. 

I think my progress didn't save because I had a crash when exiting (clicked the x button... not sure on the details anymore) -- so this is explainable then. 

Maybe update your progress file after every level?

AlexAUT

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Re: Kroniax - A game of skill
« Reply #20 on: March 08, 2013, 05:57:51 am »
Ok thanks.

Yeah I will changes that in the upcomming version. Hard levels incomming xD this weekend, so the Progress should save...

Haze

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Re: Kroniax - A game of skill
« Reply #21 on: March 08, 2013, 11:52:56 am »
I've just tested version 0.3, it keeps looking better.
The bug in the dialog box I reported earlier (which was probably a Wine bug) does not occur anymore.

AlexAUT

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Re: Kroniax - A game of skill
« Reply #22 on: March 08, 2013, 02:04:59 pm »
Thanks for the report @Haze.

In the next version the new gui is implemented... so no dialog boxes anymore =)

AlexAUT

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Re: Kroniax - A game of skill
« Reply #23 on: March 10, 2013, 12:56:28 pm »
New version uploaded 0.4

"Patchnotes":

*Added 5 new challenging levels

*New Gui, menu and Dialog"screens"
*Menubackground
*Menuheadline

*Improved the collision detection

*Several bugfixes

Downloadlink to all versions: http://zippyshare.com/AlexAUT
Downloadlink to the new version : http://www6.zippyshare.com/v/46080953/file.html

I hope you will love the changes and new maps, have fun with it!


Attachment = A config file to unlock Tutorial2, so you dont have to play the old levels. Insert this file into kroniax 0.4/config/ and replace the old one

[attachment deleted by admin]
« Last Edit: March 10, 2013, 01:01:33 pm by AlexAUT »

AlexAUT

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Re: Kroniax - A game of skill, 0.4 released
« Reply #24 on: March 16, 2013, 10:09:51 am »
New version 0.5 released!

New features:

* New font, due to copyright =)
* Some bugfixes

* Added the Speedchallenge mode!
   *You have to unlock the levels in arcade mode, before you can play them in the speed challenge mode!
   *You can control your speed with the left and right arrowkeys.
   *At the end you can upload your time and you can compare it with others.
   *The top10 times of every map are saved
   *Anti-cheat-guard implemented on the server

Have fun and try to beat my times (AlexAUT)  =)


New version 0.5.1 released!

New features:

*Fixes a bug wich causes the server to crash... so i deleted the version 0.5!


Directlink (0.5.1) : http://www23.zippyshare.com/v/92029376/file.html

Link to a config file wich unlocks 5Levels: http://www12.zippyshare.com/v/75799792/file.html
« Last Edit: March 16, 2013, 10:24:44 am by AlexAUT »

AlexAUT

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Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« Reply #25 on: March 18, 2013, 09:09:41 pm »
A released a new hotfix 0.5.2!

Patchnotes:

*Now you can see your Speed in the speed challenge mode!
*The game will pause if the window loses focus or the keys "P, alt or home" are pressed
*Fixed some collision bugs in several levels.
*Fixed the graphics bug with the dialogscreens


Have fun with it!


AlexAUT

choopa

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Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« Reply #26 on: March 18, 2013, 11:25:19 pm »
A previous version of Kroniax was working just fine under wine

dunno which version, I can only say:
md5sum Kroniax.exe
22d7e3a0b90a2b51cffaf388ee5e6160  Kroniax.exe

But with Kroniax\ 0.5.2 I get the following issue:

"couldn't find the level data"

maybe you could try to load the data in the same way than you did in the previous version.


About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.

eXpl0it3r

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Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« Reply #27 on: March 18, 2013, 11:48:25 pm »
But with Kroniax\ 0.5.2 I get the following issue:
"couldn't find the level data"
maybe you could try to load the data in the same way than you did in the previous version.
I don't think it has changed. Just make sure that the application running via wine has access to the directories that come with Kroniax.
Afaik a Linux version is in development, so no need for wine in the future. ;)

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

Btw there's some text issue, when starting Kroniax the first time:
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

AlexAUT

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Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« Reply #28 on: March 19, 2013, 09:20:10 am »
But with Kroniax\ 0.5.2 I get the following issue:

"couldn't find the level data"

maybe you could try to load the data in the same way than you did in the previous version.

As exp mentioned I didnt´t change anything depending the loading of files. Next week i will upload a Linux version (Source with a build-system).

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.

Why is it too high? The problem is i get to level9 without a misstake, because I tested all levels about 20times. And I only got feedback about the difficulty from my classmates and they managed to get until lvl 7-9.

So what is the exact problem? Is the skillgap between 2levels too high? Should I create more easy levels?



Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

Hmm, i was afraid that i made the "new" levels too easy  :-[ . So the "Share system" will be delayed but i will work hard on the balance of the levels.
But i will need some more feedback from you or maybe I will ask my female classmates ;). When you are too lazy to write you can send me a PN and I will send you my Skypename or my teamspeakserveraddress to speak about this topic

Btw there's some text issue, when starting Kroniax the first time:

Noticed!


AlexAUT
« Last Edit: March 19, 2013, 11:22:31 am by AlexAUT »

choopa

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Re: Kroniax - A game of skill, 0.5 released online Highscores =)
« Reply #29 on: March 20, 2013, 01:36:53 am »
I don't think it has changed. Just make sure that the application running via wine has access to the directories that come with Kroniax.

what changed is that there is an installer

Afaik a Linux version is in development, so no need for wine in the future. ;)

This is not always good news.
For example Harvest's Linux version is not build correctly.
If you're doing closed sources you should link all the libs statically.
Which means that you should first build your own static versions of the libs used, because usually as far as I know Linux distros provide dynamic libs.

Very often I'm more lucky with Windows binaries of indies.

About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet. ;)

I know it's in dev, I'm just giving feedback for this purpose.

Maybe several difficulties could be made (the classical "easy" / normal / hard)
Maybe some blocks could be there only in difficult mode so that some ways would be more (is "narrow" the correct word in English? / smaller).

Maybe also vary the speed, and make the collision mask smaller, sometimes I almost touch something so little lol



About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.

Why is it too high? The problem is i get to level9 without a misstake, because I tested all levels about 20times. And I only got feedback about the difficulty from my classmates and they managed to get until lvl 7-9.

So what is the exact problem? Is the skillgap between 2levels too high? Should I create more easy levels?

the way is too small, I can just not go through the first level.
maybe in the beta-tester version you could add infos so that we could tell you more precisly were in a given level.

People born with video games have very high gaming skills compared to other people who didn't.
I prefer the graphics of the "hard-core gamers games" rather than the "casual games", but hard-core games are far too difficult for someone as me. I can very often only go through only the 5 or 10 first minutes. (sometimes only 5, yes for real), so I'm not buying any games anymore, or very rarely because it's expensive for 10 minutes :)

But i will need some more feedback from you or maybe I will ask my female classmates ;).

or from people defined as "casual" :p
ask your grand-mother lol

I think the solution would be switchable difficulties to make everyone happy.
but with the easy level far far far more easy lol
Or maybe calling the easy level as "red fish" as some games do :)