I don't think it has changed. Just make sure that the application running via wine has access to the directories that come with Kroniax.
what changed is that there is an installer
Afaik a Linux version is in development, so no need for wine in the future.
This is not always good news.
For example Harvest's Linux version is not build correctly.
If you're doing closed sources you should link all the libs statically.
Which means that you should first build your own static versions of the libs used, because usually as far as I know Linux distros provide dynamic libs.
Very often I'm more lucky with Windows binaries of indies.
About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet.
I know it's in dev, I'm just giving feedback for this purpose.
Maybe several difficulties could be made (the classical "easy" / normal / hard)
Maybe some blocks could be there only in difficult mode so that some ways would be more (is "narrow" the correct word in English? / smaller).
Maybe also vary the speed, and make the collision mask smaller, sometimes I almost touch something so little lol
About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Why is it too high? The problem is i get to level9 without a misstake, because I tested all levels about 20times. And I only got feedback about the difficulty from my classmates and they managed to get until lvl 7-9.
So what is the exact problem? Is the skillgap between 2levels too high? Should I create more easy levels?
the way is too small, I can just not go through the first level.
maybe in the beta-tester version you could add infos so that we could tell you more precisly were in a given level.
People born with video games have very high gaming skills compared to other people who didn't.
I prefer the graphics of the "hard-core gamers games" rather than the "casual games", but hard-core games are far too difficult for someone as me. I can very often only go through only the 5 or 10 first minutes. (sometimes only 5, yes for real), so I'm not buying any games anymore, or very rarely because it's expensive for 10 minutes
But i will need some more feedback from you or maybe I will ask my female classmates .
or from people defined as "casual" :p
ask your grand-mother lol
I think the solution would be switchable difficulties to make everyone happy.
but with the easy level far far far more easy lol
Or maybe calling the easy level as "red fish" as some games do