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Author Topic: Kroniax available in the Play store!  (Read 85641 times)

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AlexAUT

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Re: Kroniax- Android Port alpha released
« Reply #45 on: June 07, 2013, 11:29:58 pm »
Quote
Using OpenAL on android?

Yeah eSFML uses OpenAL as far as I know, but I didnt't had a closer look at the sound API.


btw next version incomming soon, with support for the "powerUps"
AlexAUT



AlexAUT

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Re: Kroniax-online server test 25.10.2013 19:00 CET
« Reply #46 on: October 25, 2013, 02:21:25 am »
Finally the new codebase is nearly completed. With a fancy online-mode!

Because it's my first server-software and multithread application I want to do a stress-test to see if the server works correctly.


The server will be running from 25.10.2013 19:00CET until 27.10 19:00CET. I will also set up a teamspeak channel to speak about imrpovements.

I will upload the kroniax binaries at 18:00CET (Windows and Linux 64bit)


AlexAUT

AlexAUT

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Re: Kroniax-online server test 25.10.2013 19:00CET
« Reply #47 on: October 25, 2013, 06:06:48 pm »
Now Kroniax online (test) is live  ;D

Sadly i was too stupid to compile it under Linux (reference errors) so I can only provide the Windows binaries. But you can download and compile the source by your own!


How to:
Enter the multiplayer part -> enter a name -> select the "Test-Server" and have fun!

Feeback:
*Or post it here!

Controls:
Tab-> show scoreboard
Space -> steer up
Left -> brake
Right -> accerlerate

Links:
Windows: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html
Source (for linux): https://github.com/AlexAUT/Kroniax/tree/multiplayer-test


Have fun with it and try to beat me when i'm online  :)

P.S. I will add more maps soon! (Currently 7)

AlexAUT
« Last Edit: October 30, 2013, 06:53:17 pm by AlexAUT »

Ixrec

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Re: Kroniax-online server test live
« Reply #48 on: October 25, 2013, 09:00:15 pm »
Wow this really is hard.  I think that's my limit for today.

The core gameplay certainly seems perfectly functional.  Quite a few times I saw other arrows (including you) zipping past me, so the networking part seems fine too.  Definitely a lot of little things that can be improved though:

- A couple times I accidentally bumped something and the Kroniax window lost focus, at which point collision detection stopped, so my arrow fell out of the level instead of crashing.
- Seems like there should be a progress bar at the bottom telling us how close we are to the end of the level.  Maybe make it a full-blown minimap?
- It'd be nice to see the current score table after each death so I know how badly you're beating me =P
- There should be a simple chat system so I can type "HOW DID YOU DO THAT IN 34 SECONDS!?" at the end of the map.
- The controls get weird/unresponsive if I'm going up or down at a sharp angle.  In particular, the left arrow makes me turn to the left instead of slow down during that sharp climb on the gray level, and in the sharp fall afterward I have to hold space for almost a full second before I actually start tilting up.
« Last Edit: October 25, 2013, 09:12:10 pm by Ixrec »

AlexAUT

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Re: Kroniax-online server test live
« Reply #49 on: October 25, 2013, 09:26:11 pm »
Hey thanks for your feedback!

Quote
Kroniax window lost focus, at which point collision detection stopped, so my arrow fell out of the level instead of crashing.
Already fixed it. I will update it during the next hours with a network improvement as well.

Quote
Seems like there should be a progress bar at the bottom telling us how close we are to the end of the level.  Maybe make it a full-blown minimap?
Will implement a progress bar. A minimap is not needed (wait for the next chunk of levels and you will see why)

Quote
It'd be nice to see the current score table after each death
Isn't pressing tab enough?

Quote
- There should be a simple chat system
Is on the ToDo-list


The problem with you last point is that holding left is not only braking, you can go the reverse direction... I will try some things to improve it.


btw sry for my "good" times, but I have so much practise 8)


AlexAUT

Ixrec

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Re: Kroniax-online server test live
« Reply #50 on: October 25, 2013, 09:33:55 pm »
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It'd be nice to see the current score table after each death
Isn't pressing tab enough?

Derp.

Maybe add a prompt for that on the death screen to jog my memory? lol

Ixrec

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Re: Kroniax-online server test live
« Reply #51 on: October 25, 2013, 09:44:38 pm »
Holy shit did I just beat you on the gray level? O_o

Oh, and naming the levels would be cool.  Referring to them by color isn't that extensible.

AlexAUT

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Re: Kroniax-online server test live
« Reply #52 on: October 25, 2013, 10:26:17 pm »
xD yeah I will improve the visual things a lot...

Now a new server software and client software is online! (Please update)

Improved the network-code, now player shouldn't go through walls ;)


Windows: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html

Source:  https://github.com/AlexAUT/Kroniax/tree/multiplayer-test
« Last Edit: October 30, 2013, 06:52:56 pm by AlexAUT »

Ixrec

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Re: Kroniax-online server test live
« Reply #53 on: October 26, 2013, 01:12:25 am »
Not doing a thorough test or anything, but the audio volumes defaulted to 0 for me on this build.  Oh, and I can still trigger the falling out of the level bug by right clicking on the title bar (ha!).  By the way, is 36.something on the yellow level a non-terrible time?
« Last Edit: October 26, 2013, 01:17:27 am by Ixrec »

AlexAUT

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Re: Kroniax-online server test live
« Reply #54 on: October 26, 2013, 09:12:52 am »
Audio volume: forgot to change it...

Rightclick on the titlebalbar doesn't trigger a window lost focus event, so will have to implement something like a ultra low fps detection or start using fixed time stamps for the movement -> collision...

Thanks for your testing! I think 36 is a good time. , not quite sure. I only know for the red level i got 8,4 seconds... Godlike  8)

Next patch I will implement a global time list for every map, so you can compare your times even if you are alone on the server.
And i will also add a simple chat system.



AlexAUT

Ixrec

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Re: Kroniax-online server test live
« Reply #55 on: October 26, 2013, 09:23:52 am »
Rightclick on the titlebalbar doesn't trigger a window lost focus event, so will have to implement something like a ultra low fps detection or start using fixed time stamps for the movement -> collision...

lol, don't worry too much about that one.  It's probably not worth the effort to work around since no one should really be doing that anyway (and it's not like I'm getting record times with this "cheat").

AlexAUT

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Re: Kroniax-online server test live
« Reply #56 on: October 26, 2013, 12:19:17 pm »
But you could use that bug to get a good time. Wont explain it here. Shouldnt be a problem to implement fix timestamps...


AlexAUT

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Re: Kroniax-online server test live
« Reply #57 on: October 30, 2013, 07:56:12 pm »
New version released! Feel free to test it, I will be online during the next 3-4Hours  :)

New features:
*Chat system (thanks fallahn for sfchat), press "T" ingame to open it and "Espace" to close the chat
*Improve player handling (I hope i improved it  :D)
*New help page before you enter a game
*Improved the server performance

Direct link (windows) : http://www6.zippyshare.com/v/74413780/file.html
Github repo: https://github.com/AlexAUT/Kroniax

Link to all downloads: http://zippyshare.com/AlexAUT/mozjaf6e/dir.html

Features planned for next version:
*Global map highscores (So playing alone makes sense ;) )
*More maps
*Map download/upload from/to the server
*Create your own server room, (hosted on the masterserver)


AlexAUT
« Last Edit: October 30, 2013, 08:12:30 pm by AlexAUT »

AlexAUT

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Re: Kroniax new Version
« Reply #58 on: December 11, 2013, 05:25:54 pm »
New version available (0.9):



Downloadlink: http://crz.se/4428
Projectlink: http://www.indiedb.com/games/kroniax

Important hotkeys:
  • T: open chat
  • Tab : show scoreboard

New features:
  • Whole new script system. For example the ship will now accerlerate over time and not instantly!
  • New scripts affecting the camera (Zoom, rotation, shaking, offset)
  • 9Unique brand new Arcade-Levels (Because of the new script system)
  • HUD: now you can see your speed and the gravity
  • Now the game supports more Multiplayer-rooms. At the moment there are 2, easy Maps and medium Maps (You'll be able to create your own rooms soon)
  • A global highscore list on every map to compare your time with the best players even when they aren't playing
  • Now you can see in the room(aka server)-browser which map is currently active and how many players are playing in this room.
  • Players now have different colors in multipayer to seperate them, (press Tab to see the names and colors)
  • A lot of bugfixes...

Have fun with it! Will appreciate your constructive comments and feedback. Thank you!

Downloadlink: http://crz.se/4428
AlexAUT

Edit1: Uploaded a hotfix, the original download won't start Level4 after the second Tutorial, so please update!
« Last Edit: December 11, 2013, 10:41:32 pm by AlexAUT »

santiaboy

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Re: Kroniax new Version (0.9)
« Reply #59 on: December 12, 2013, 12:03:51 am »
Hey alex, I'm glad to see you are still making Kroniax!
I am going to try the multiplayer as soon as I can.

I tried to fix your button, as the one in the main page doesn't work and you have to click on the link



this is the code
Code: [Select]
[url=http://www.indiedb.com/games/kroniax][img]http://button.indiedb.com/popularity/medium/games/21990.png[/img][/url]


CHeers!