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Author Topic: Council of Torment  (Read 3927 times)

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Geheim

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Council of Torment
« on: February 10, 2014, 09:29:48 pm »
Hey guys, we want to present you our game "Council of Torment".


What is Council of Torment?
Council of Torment is a story-driven role-playing game developed by two passionate independent developers. You play as a mysterious wizard's apprentice during a continental civil war for freedom. Craft, explore, fight, there are no limits in Council of Torment. We try to find a balance between gameplay mechanics, intense storyline, special effects and warm artwork.


Current Progress:
Some things which are fully working:
  • Game menu
  • Settings/controls
  • Tmx-parser
  • Scripts and map triggers
  • Equipment system
  • GUI system
  • Map system
  • Sound/music system
  • Ingame console with lots of commands
  • Tile-based movement with following camera
  • Camera scrolling

Some things currently worked on:
  • Light system
  • Inventory
  • NPC-system
  • Combat-system
  • Multiplayer
  • Effect system
  • More content
  • Story


About us:
Our "team" consists of 3 guys, one for the music/sounds and the other two for the rest ;)
Check out our musician he has some awesome stuff: https://soundcloud.com/matthewjvince
Everything you see/read/hear was made by us, except the parser.
We use C++ and SFML 2.1, as well as Tiled for the maps.


Social Networks:
Blog: http://thecounciloftorment.wordpress.com/
Twitter: https://twitter.com/The_Octav
Facebook: https://www.facebook.com/pages/Council-of-Torment/474678962601812
Youtube: https://www.youtube.com/channel/UCsXg-zXVuE1-SMOlNKY8JMQ


Screenshots:
Game menu:

Option menu:

Part of a map with inventory open:

Ingame console:

A bit lighting:

Lights, shapes and soft shadows:




We hope you like what you see/read/hear.
If you have any questions or feedback please let us know.
Greetings, Geheim ;)
Failing to succeed does not mean failing to progress!

zsbzsb

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Re: Council of Torment
« Reply #1 on: February 11, 2014, 12:10:03 am »
This looks really good  :D
Keep up the good work on it  ;D
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Mercy404

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Re: Council of Torment
« Reply #2 on: February 11, 2014, 04:37:19 am »
Nice! It's clear you've already put a lot of work into the project and it shows. Very cool that you also have basic network multiplayer already working!

eXpl0it3r

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AW: Council of Torment
« Reply #3 on: February 11, 2014, 08:02:09 am »
Oh look the guys from Twitter. :P

Nice project, I'll definitely keep an eye on it.
In what direction does the story go?
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
——————————————————————
Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

Geheim

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Re: Council of Torment
« Reply #4 on: February 11, 2014, 11:06:05 am »
Thx for the early feedback   ::)

In what direction does the story go?
From Octav:
The story is the richest element in our game. I plan on writing a book about it later on, after the game is done, it's difficult to sum up because it's simply so rich, but it's about a civil war in the fictional world of Erden. You step into the boots of a wizard's apprentice, unknown to this world and you begin uncovering a strange dark plot that goes back many years in the past, to the very roots of civilization. The story is full of beautifully designed characters, it's a game of beauty and grotesque, we show the player a beautiful village which they get attached to, only to see it burn to the ground in the next scene. It's a rich world and we're only getting started on it.
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The Illusionist Mirage

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Re: Council of Torment
« Reply #5 on: February 14, 2014, 09:55:35 am »
Really good guys!  ;)
Keep it up!

Cadisol87

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Re: Council of Torment
« Reply #6 on: February 14, 2014, 05:51:00 pm »
Seems Interesting!  :)

I espacially like the soft shadows and lights... I hope I can program something like this in the future  :)