I find it hard to imagine a single person making such a cool game. I mean really, it's super cool.
I wonder if there is some way to change the keys? E.g. I would find 'W' to jump good instead of space (of course all personal preference).
Thanks! Yeah, it took about 14 months.. And the changing controls was planned for next release... But I don't know if it will be =(
I tried your game and it was so great, got me hooked for a while! Great job ! I don't find that much stuff that needs improvement, unless you want to further polish the game.
The experience was really good, complete, intuitive and with a bit more work I'm sure you can make a commercial success out of it.
Thanks, Grimshaw =) The next steps of development must be working on content. But I'm too bad at art, so works stopped for a while. And I don't know, what to do with this... I mean... What this game will be about? What gameplay will be...
Well, I thought about something like this: there will be 3 basic locations
1. City (there some NPCs walking around and can give you a quest, heal you, or trade something)
2. Home (player can go there from City). There will be some chests to store items. Also there will live some special NPCs (who can train some of your skills, trade special items or modifiers to equipment). Each of them will appear after completing special quests
3. Quest location. Each quest would lead you to some special location with enemies. (Graveyard, Old castle, Forest, Mountains, etc.)
But when I started it's implementation - I thought: "Nooo.. Booring"
So, for now, I can't imagine the future of this game.
Btw, I've started another project on this engine... Side-view tower defense. I hope the alpha would be done about X-Mas or New Year
The only think I can say now about it: It will be a lot of meat and bloood!!!