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Author Topic: Capture the whole level  (Read 1651 times)

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Yukilay

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Capture the whole level
« on: September 24, 2014, 05:14:04 pm »
Hello guys, my game is able to capture the current view (what the window is showing at the moment); the question is: There is any way to capture the WHOLE level? It would be interesting to show exactly what's happening everywhere...

Thanks!!!

eXpl0it3r

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Re: Capture the whole level
« Reply #1 on: September 24, 2014, 05:20:08 pm »
You can draw different parts to a render texture and then save that. Keep in mind that render texture's have a size limit depending on your GPU.
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didii

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Re: Capture the whole level
« Reply #2 on: September 27, 2014, 12:42:04 pm »