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Capture the whole level
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Topic: Capture the whole level (Read 1651 times)
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Yukilay
Newbie
Posts: 6
Capture the whole level
«
on:
September 24, 2014, 05:14:04 pm »
Hello guys, my game is able to capture the current view (what the window is showing at the moment); the question is: There is any way to capture the WHOLE level? It would be interesting to show exactly what's happening everywhere...
Thanks!!!
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: Capture the whole level
«
Reply #1 on:
September 24, 2014, 05:20:08 pm »
You can draw different parts to a render texture and then save that. Keep in mind that render texture's have a size limit depending on your GPU.
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didii
Full Member
Posts: 122
Re: Capture the whole level
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Reply #2 on:
September 27, 2014, 12:42:04 pm »
Isn't this what you need?
http://sfml-dev.org/tutorials/2.1/graphics-view.php#defining-how-the-view-is-viewed
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