Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Capture the whole level  (Read 1655 times)

0 Members and 1 Guest are viewing this topic.

Yukilay

  • Newbie
  • *
  • Posts: 6
    • View Profile
    • Email
Capture the whole level
« on: September 24, 2014, 05:14:04 pm »
Hello guys, my game is able to capture the current view (what the window is showing at the moment); the question is: There is any way to capture the WHOLE level? It would be interesting to show exactly what's happening everywhere...

Thanks!!!

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11033
    • View Profile
    • development blog
    • Email
Re: Capture the whole level
« Reply #1 on: September 24, 2014, 05:20:08 pm »
You can draw different parts to a render texture and then save that. Keep in mind that render texture's have a size limit depending on your GPU.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

didii

  • Full Member
  • ***
  • Posts: 122
    • View Profile
Re: Capture the whole level
« Reply #2 on: September 27, 2014, 12:42:04 pm »