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Author Topic: Screenshot Thread  (Read 280758 times)

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eXpl0it3r

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Screenshot Thread
« on: January 05, 2015, 08:54:59 pm »
As suggested by some of the community members, here's a thread dedicated to screenshots or similar of you work in progress which currently doesn't deserve its own thread.

To keep things clean this thread will be moderated with the following rules:
  • Only post your own work.
  • Don't misuse this thread for your personal dev blog.
  • Keep the posts short and simple, if you want to talk in depth, create a dedicated thread.

Tip: You can use [img width=700]url[/img] to make your image fit to the forum's default theme width.

:)
« Last Edit: January 05, 2015, 11:02:01 pm by eXpl0it3r »
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G.

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Re: Screenshot Thread
« Reply #1 on: January 05, 2015, 09:09:47 pm »


Here's a screenshot of an unpolished clone of Final Fantasy Theatrhythm. :-\
Not sure if I'll ever complete it, making an editor for track creation is not fun.  ;)

Jesper Juhl

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Re: Screenshot Thread
« Reply #2 on: January 05, 2015, 10:28:37 pm »
A screenshot of my current work-in-progress (very early and with ugly programmer graphics). A little arcade/puzzle thing that I'm calling "Roller Cube".
« Last Edit: January 05, 2015, 11:08:54 pm by Jesper Juhl »

AlejandroCoria

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Re: Screenshot Thread
« Reply #3 on: January 05, 2015, 10:56:28 pm »
Here is the 2D game I'm doing.

(click to show/hide)

This is the map editor (will also have a tileset editor).

(click to show/hide)

I use SFML 2.1 (for now), Box2D 2.3, C++03 (without Boost), Visual C++ 2008 Express Edition on Windows XP SP3 on a monitor 17" (1024 x 768). Yes, I'm a masochist, a poor masochist :P

(click to show/hide)

AlexxanderX

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Re: Screenshot Thread
« Reply #4 on: January 06, 2015, 03:45:07 pm »
My under working GUI:
Here you can find my blog and tutorials about SFML - http://alexanderx.net/ (died...) - http://web.archive.org/web/20160110002847/http://alexanderx.net/

AFS

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Re: Screenshot Thread
« Reply #5 on: January 14, 2015, 04:32:42 am »
I thought this topic was going to be more popular  ???

Anyway, I'm working on a little open-world shooter, and I'm keeping the graphics very basic. Here's a little screenie, with the blue thing representing the player character.

« Last Edit: January 15, 2015, 07:19:07 pm by AFS »

AlexAUT

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Re: Screenshot Thread
« Reply #6 on: January 14, 2015, 01:12:22 pm »
Tilemap Editor for the sequel of Kroniax  ;)

A very early state:


The image is only for testing (not my work)
Obviously the gui is made with SFGUI  ;D


AlexAUT

eXpl0it3r

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Re: Screenshot Thread
« Reply #7 on: January 15, 2015, 04:45:44 pm »
A little project I long wanted to port to SFML, but converting a 10k lines code base from 1999 that I didn't write into something usable is not that easy, especially since some stuff isn't really supported anymore by Windows.

Step by step I'm getting there and just now I've thrown out the custom window creation code as well as DirectInput and replaced it with SFML sf::Window and sf::Mouse & sf::Keyboard.
The rendering is still using DirectDraw, but it seems to work quite well. ;D



You can follow the development on GitHub and a playable versions can be found under releases.
« Last Edit: January 15, 2015, 06:59:04 pm by eXpl0it3r »
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BlueCobold

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Re: Screenshot Thread
« Reply #8 on: January 15, 2015, 06:57:59 pm »
Not the most recent screenshot, but until I'll officially open a topic here, it will do. The game is named "Rickety Racquet".

Hapax

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Re: Screenshot Thread
« Reply #9 on: January 16, 2015, 01:46:43 am »
This was one of my very first programs (late January 2014) back when I had no idea what an std::vector was and I was using an SFML that I tried to build myself (which failed badly and ended up having no debug libraries and other problems).
Oh, and yes, I learnt c++ and SFML at the same time :P

All of these sprites were animating from a sprite sheet at different frame rates, the red ball and the Manic Miner sprites were circling (technically, ellipsing), the Smurf could be moved using the mouse, and the runner on the right could be moved using the arrow keys.


The program was one file, 400 lines long - half of which are in the window loop. It also used #define for global constants.
Programming style/techniques aside, I believe that this program is the one that made me get a basic grip of SFML. Enough to use it anyway ;D
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
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Mörkö

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Re: Screenshot Thread
« Reply #10 on: January 16, 2015, 11:05:42 pm »
Not the most recent screenshot, but until I'll officially open a topic here, it will do. The game is named "Rickety Racquet".

Did you come up with that visual style yourself? I absolutely love it.

BruceJohnJennerLawso

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Re: Screenshot Thread
« Reply #11 on: January 17, 2015, 12:54:00 am »
My current project, creating a 2d space simulator engine in C++ using SFML:



Think Kerbal Space Program and Lunar Lander fused together.
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The computer is mightier than the pen, the sword, and usually the programmer.

fallahn

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Re: Screenshot Thread
« Reply #12 on: January 17, 2015, 12:55:24 am »


CRUSH!

A competitive 2 player puzzle / platformer, where the only weapon you have is crushing opponents between or under boxes - but you have to be careful to not CRUSH yourself :)

EDIT
To prevent cluttering this thread, I'll update here: For those interested (Thanks! :) ) there is a YouTube playlist here which I update occasionally with progress, and I plan to open source this when I'm at a point where I'm happy with it, when I'll also start a topic in the projects forum (I'm only about 8 weeks in though so I don't know when that'll be).
« Last Edit: January 17, 2015, 09:28:59 pm by fallahn »

BlueCobold

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Re: Screenshot Thread
« Reply #13 on: January 17, 2015, 08:59:33 am »
Not the most recent screenshot, but until I'll officially open a topic here, it will do. The game is named "Rickety Racquet".

Did you come up with that visual style yourself? I absolutely love it.
Yes. Thank you. :)

@fallahn: Looks pretty neat.
« Last Edit: January 17, 2015, 09:01:28 am by BlueCobold »

Hapax

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Re: Screenshot Thread
« Reply #14 on: January 17, 2015, 07:57:16 pm »
(click to show/hide)
This looks really nice. It should have its own thread; I think people would like to know a bit more about it.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

 

anything