Just got the book in by mail
Thanks a lot, looks good so far... just finished Chapter 2.
I'll admit, I've read other C++ books before, also on game creation, This one has its cons and pros if you ask me.
Chapter 1:Pro:Easy and straight forward, if you know your way around VC.
Con:The setting up could use more attention to detail (page 5: Where do you put what in? C++/Linker and so far) the way it is now, you could just as well write a link to the SFML tutorial and a list over what to include.
Chapter 2:Pro:Fast intro to the "meat of stuff" and nice not to do 3 different "hello world" examples for once.
Con:The code is still so short here that it could be include fully. leaving out " #include "SFML/Graphics.h" "on page 20 & page 25, as well as cutting the Game Class Cpp and header down seems pointless to me.
All it did was letting me get more familiar with the error output window in VC
When all that is all said and done, i really liked the book so far and look forward to see what it will bring me.
Thanks for making it
-EDIT-
on to chapter 3:
*m_window.GetRenderWindow();
This function is required on page 55. it is not mentioned in the book.
A bit of hacking later and i have a solution:
in Window.h as a public function:
sf::RenderWindow* GetRenderWindow();
and in Window.cpp
sf::RenderWindow* Window::getRenderWindow() {
return &m_window;
}This works.
*Please note, the things i write is not meant to put you down from the book,its a first edition, i realize that and its still awesome. I hope to see a second edition with the different typos and left outs corrected.
Still awesome and keep it up.. also glad to see you interact with your readers