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Author Topic: SFML.NET 2.4 Update  (Read 22486 times)

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Gleade

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Re: SFML.NET 2.4 Update
« Reply #15 on: June 21, 2017, 12:31:57 am »
Testing! Try it out, use it, and respond with any feedback you have!

Hi, I lurk these forums frequently & I don't have much to contribute in terms of feedback. However; I have been using SFML 2.4 .NET in one of my current projects & haven't had any issues with it yet. Thanks.

dabbertorres

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Re: SFML.NET 2.4 Update
« Reply #16 on: June 21, 2017, 05:29:50 am »
Gleade,
Appreciate the feedback you do have!

If you can provide binaries, dabbertorres, I think it would be about time to just put them out there and if issues arise one can always fix them. ;)
Yeah, I can do that, can I assume creating the same exact package as the last release will do? (with updated binaries of course)

eXpl0it3r

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Re: SFML.NET 2.4 Update
« Reply #17 on: June 21, 2017, 11:38:57 am »
I think that would be enough.

Laurent: can you tag the version at one point?
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mkalex777

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Re: SFML.NET 2.4 Update
« Reply #18 on: July 25, 2017, 03:48:16 pm »
No need to make the internal code depend on new language features when it changes nothing for the end user, and only restricts the environments where SFML.Net can be compiled.

Totally agree, this is terrible when the code consists of such kind features and cannot be compiled with popular compillers.

s.baus

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Re: SFML.NET 2.4 Update
« Reply #19 on: October 30, 2017, 11:24:09 am »
Hello,

thanks for the effort porting it to 2.4. May I ask, when the release will be published on the download pages?

Thanks
Sven
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Janush

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Re: SFML.NET 2.4 Update
« Reply #20 on: December 01, 2017, 02:13:12 pm »
Please guys teach noob how to generate this extlibs dlls. I really want to use this library. Cmake creates main lib files but I can't figure out how to get extlibs :(

Laurent

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Re: SFML.NET 2.4 Update
« Reply #21 on: December 01, 2017, 02:51:31 pm »
They are in the SFML (C++) repository/packages, you don't have to generate them.
Laurent Gomila - SFML developer

Janush

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Re: SFML.NET 2.4 Update
« Reply #22 on: December 01, 2017, 03:26:33 pm »
They are in the SFML (C++) repository/packages, you don't have to generate them.
So what am I supposed to do? I came to the point that I download https://github.com/dabbertorres/SFML.Net/tree/2.4 and open SFML.Net/build/vc2010/SFML.net.sln in visual studio. Then build the project and I get dll's but then what? If i just add them as reference to new project it just't won't work, I get communicate that "Application is in break mode".
If I create dll's with Cmake from c++ library I get the same result.
I just don't know what to do anymore :(
My understanding of this subject is really limited and I can't do much about it now because it's really hard for me to find some useful informations in the Internet especially since English is my second language and whole programming world is so huge and overwhelming :(

Gleade

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Re: SFML.NET 2.4 Update
« Reply #23 on: December 04, 2017, 11:34:44 pm »
You should have 2 sets of DLL's in the same directory; the .NET DLL's and the CSFML DLL's.

Janush

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Re: SFML.NET 2.4 Update
« Reply #24 on: December 06, 2017, 03:39:10 pm »
You should have 2 sets of DLL's in the same directory; the .NET DLL's and the CSFML DLL's.
Yeah I should but I don't  :). I have no idea how to get those extlibs, I went probably through all .rar files on https://www.sfml-dev.org I even tried to build csfml with cmake but it's not going to work. Nothing looks like extlibs in 2.2 C# binding. Now I feel that I have no idea how all of it works and I wasted so much time that I give up. I will learn "pure" opengl because it's much easier that making sfml run. Thanks for trying to help anyway.

Gleade

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Re: SFML.NET 2.4 Update
« Reply #25 on: December 20, 2017, 11:52:33 pm »
Go to the SFML bindings page and download the C binaries and then put them in the location of your .NET DLLs.

Or, a much similar solution is to just use nuget and add SFML.NET 2.4 to your project, it comes with the CSFML binaries - so it should work off the bat with no extra steps.

Kuinox

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Re: SFML.NET 2.4 Update
« Reply #26 on: April 08, 2018, 08:07:17 pm »
Hi here ! 
I noticed that SFML.NET doesn't respect the .NET naming convention (https://msdn.microsoft.com/en-us/library/8bc1fexb(v=vs.71).aspx) on the interface. 
Example: 
Drawable should be IDrawable. 
Realy not a hard fix, but, why SFML.NET is not following this naming convention ? 
If there is no problem i can do the pull request. 
This can be a cool fix for the 2.4. 
Also, for the vectors, why SFML.NET is not using generics ?
« Last Edit: April 08, 2018, 10:04:42 pm by Kuinox »

 

anything