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Author Topic: CosmoScroll - space shooter game  (Read 28702 times)

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frostwork

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CosmoScroll - space shooter game
« Reply #15 on: July 10, 2011, 03:15:53 pm »
looks very good!
Would be great if you also would upload a sourcecode release tarball,
so I could create a gentoo ebuild for it and commit it to the gamerlay :)

Nexus

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CosmoScroll - space shooter game
« Reply #16 on: July 12, 2011, 05:49:25 pm »
Nice game :)

I have noticed a thing: If I resize or maximize the window, the GUI doesn't react correctly anymore. Maybe you should adapt it or disallow resizing...
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Haze

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CosmoScroll - space shooter game
« Reply #17 on: October 12, 2011, 11:30:47 pm »
Quote from: "frostwork"
I could create a gentoo ebuild for it and commit it to the gamerlay

Sure! But I think I need to improve a couple of things to allow a proper installation, I've just sent you an PM about that.

Quote from: "Nexus"
If I resize or maximize the window, the GUI doesn't react correctly anymore. Maybe you should adapt it or disallow resizing...

Indeed, I've already noticed that bug a few weeks ago...
I chose the easy way and just disabled window resizing, which wasn't useful anyway ;)

Thanks for your feedbacks.

frostwork

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CosmoScroll - space shooter game
« Reply #18 on: October 13, 2011, 04:53:29 pm »
hi Haze,
can't reply to your PM, seems like the db is broken atm.
point 1) and 2) should be easily fixed.
I don't have a good solution for 3) though atm.
maybe just disable the feature until there's a better fix? :)

Haze

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CosmoScroll - space shooter game
« Reply #19 on: October 15, 2011, 07:48:19 pm »
Quote from: "frostwork"
maybe just disable the feature until there's a better fix? :)

I'm ok with this.
Points 1 and 2 (data paths and settings management) will be fixed by the next version, but there is also other big features currently on the track, so do not expect a new release before a couple of months !

frostwork

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CosmoScroll - space shooter game
« Reply #20 on: October 15, 2011, 08:16:37 pm »
I started to roll some cmake scripts arround cosmoscroll but current rv doesn't seem to build with current sfml2.haven't tried too hard though as of lack of time.
If I find the time I'll finish the cmake scripts and also patch paths and getenv home voodoo

Haze

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CosmoScroll - space shooter game
« Reply #21 on: October 16, 2011, 05:37:49 am »
Quote from: "frostwork"
current rv doesn't seem to build with current sfml2

I'm still using SFML 1.6 for this project, I will probably migrate to 2.0 version when it will be officially released.
Don't hesitate to contact me if you need more information.

eXpl0it3r

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CosmoScroll - space shooter game
« Reply #22 on: November 04, 2011, 12:44:14 pm »
Unfortunatly it doesn't seem to work under Windows 7 64bit...
I downloaded the windows version from the Google Code Project site and when I start the game, a new proces gets created (I can see it in the taskmanager) but it won't show any window or error or anything...  :(
Doesn't run in compatible mode with admin rights either.

Hadn't had time to compile it for my own...

Btw quickly translated the .lang file to german. It's not perfect and maybe it won't fit everywhere into the predefined space, but I wasn't able to look which label sits where, since the game won't start.
But I guess it's better than no German version.  :wink:

Download (de.zip->de.lang): https://legacy.sfmluploads.org/file/86/download

Let me know if some of the text doesn't fit, I'll try to get/guess it right.
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bglaze

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CosmoScroll - space shooter game
« Reply #23 on: November 05, 2011, 05:54:40 am »
It just ran fine for me on Windows 7 Ultimate 64-bit.

Very very nice game!

Naufr4g0

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« Reply #24 on: November 05, 2011, 01:18:15 pm »
The game runs fine for me, too! (Windows 7 premium 64-bit.)
Nice work Haze! The game is well-done!

eXpl0it3r

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CosmoScroll - space shooter game
« Reply #25 on: November 05, 2011, 05:09:21 pm »
Hmmm.. so it must be something else with my system...
The strange thing still is that it keeps running but doesn't display any window or whatsoever.
Are there any logs one could check/activate?
Or do could I miss some dependencies (installed a new Windows 7 last week).

Here a few more details about my system:
HP EliteBook 8460p
Windows 7 Professional 64bit
Intel Core i7-2620M CPU @ 2.70GHz
8GB RAM
Radeon HD 6470M

Let me know if I can help hunt down the issue.
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Haze

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CosmoScroll - space shooter game
« Reply #26 on: November 08, 2011, 12:26:59 am »
Thanks all!

Quote from: "eXpl0it3r"
I downloaded the windows version from the Google Code Project site and when I start the game, a new proces gets created (I can see it in the taskmanager) but it won't show any window or error or anything...  :(

So the process doesn't even crash?
Did you experience similar issues with other SFML projects?

Quote from: "eXpl0it3r"
Or do could I miss some dependencies (installed a new  Windows 7 last week).

I don't think so:
1) I provided all the required DLL's
2) If something was missing, the process wouldn't even get created.
Sorry, but I am clueless as well :(

Quote from: "eXpl0it3r"
Btw quickly translated the .lang file to german. It's not perfect and maybe it won't fit everywhere into the predefined space, but I wasn't able to look which label sits where, since the game won't start.


That's very kind of you!
Since I'm currently working on the next release (with new features such as spaceship upgrading :) ), the language files have been updated with new contents. A friend of mine, who is involved in this project, also started a german translation, so I've merged both files, (assuming your translation is the better one, my friend is not a native german speaker).
You can check the result here, that's the current (= devel) version.


Haze

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Re: CosmoScroll - space shooter game
« Reply #27 on: July 24, 2012, 09:39:31 am »
A new version of CosmoScroll is now available!

What's new in CosmoScroll 0.4?
Quote from: changelog
* Gameplay
- You can collect credits by killing bad guys in Story Mode
- Earned credits can be spent in Armory Menu to upgrade your spaceship
- 6 components to improve: Energy Shield, Armor, Engine, Heatsink, Laser Cannon and Plasma Cannon
- When playing in Arcade Mode, your improved spaceship from Story Mode is automatically imported
- 2 new enemy types
- 2 "indoor" levels, with interactive decors (doors, turrets, cannons)
- Audio signal when heat level raises
- Escap no longer quit the game without confirmation (use Alt-F4 for this)

* Display
- New design for the HUD
- the HUD displays a timer for each temporary power-up
- Decors and spaceships flash in red when damaged
- Parallax scrolling, with new background images
- Animation when player is destroyed
- Smoke effect improved
- Window centered on desktop at start

* Other
- Different background music for each level
- New translation: german
- Enable/disable vertical synchronization in settings menu
- New sound effects
- Optimized pixel-perfect collisions
- Configuration saved in your OS settings directory
- The game can be launched form any directory (you don't need to be in game directory anymore).
- Bugfix wrong md5 checksums on 64 bits platforms
- Bugfix players allowed to send score with an empty pseudo
- Manual available in english (README.html)
- Dependencies included in Linux release

Screenshots






Download CosmoScroll 0.4 :

Source code is available on Googlecode.
As always, feedback is welcomed and feel free to suggest new features!

eXpl0it3r

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Re: CosmoScroll - space shooter game
« Reply #28 on: July 24, 2012, 11:05:25 am »
Still using SFML 1.6 = ATI bug doesn't let me run the game. :(
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CJ_COIMBRA

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Re: CosmoScroll - space shooter game
« Reply #29 on: July 24, 2012, 02:43:54 pm »
Great!
Everything works good. Maybe you could make the player´s ship slide a little bit, some kind of inertia? And also you could make the player´s ship collider smaller so it´s harder to get hit. But it´s just my feeling maybe I am a bad space shooter player!  :D
CJ