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Author Topic: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML5), Mobile & PC  (Read 62794 times)

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IsDaouda

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Hi everyone, hope you are doing well!

You can now run SFML C++ games with the SDL 2 library, export your SFML games to Android 64-bit, use multiple game libraries at the same time, and easily send your C++ data to JavaScripts with version 3.3 of is::Engine.

Game Engine Link

Details of new features:
- The is::LibConnect function: Allows you to develop with several game libraries at the same time (SFML, SDL 2, SMK (Emscripten)) in one and the same project!

- Possibility to develop C++ SFML games with SDL 2 (Your SFML games will run on the SDL 2 library! Yes, yes it is possible!).

- Support for Android x64 architectures: Now you can export your C++ games to several Android architectures (armeabi-v7a, arm64-v8a, x86, x64,…).
Which means that you can now publish your C++ games on Google Play! (Yeaaah !!!)

- The OpenURL function now allows you to open web links on many system: PC (Windows / Linux), Web (HTML 5), Android.

- A new function to manipulate dates

- Very practical data sending system for sending C++ data to javascript (Emscripten).

Example code to display C++ data in Javascript:

std::vector<std::string> vectorArray;
vectorArray.push_back("is::Engine is really great!");
vectorArray.push_back("With this tool everything is possible!");
vectorArray.push_back("I'm sure you'll love it!");

// The javascripts part
EM_ASM_ARGS({
    var vectorArray = new Module.VectorString($0);
    console.log(vectorArray.get(0));
    console.log(vectorArray.get(1));
    console.log(vectorArray.get(2));
    }, &vectorArray);
 

Output in the browser console:
Quote
is::Engine is really great!
With this tool everything is possible!
I'm sure you'll love it!

Have a good day!

IsDaouda

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Hi everyone, I hope you are all doing well!
is::Engine 3.3.1 is available! Here are the new features:

- Fixed the bug that distorted images when using rotation.
- Optimization of the rendering part of the engine that uses SDL. Games are now smoother!
- Integration of a file saving system for the Web (HTML 5). No need to re-implement yours anymore!
- The OpenURL function now allows making phone calls (on Android) and contacting by email.

is::openURL("www.yoursiteweb.com", is::OpenURLAction::Http); // open link
is::openURL("youremail@gmail.com", is::OpenURLAction::Email); // open email
is::openURL("+2280011223344", is::OpenURLAction::Tel); // Make a call
 

Have a good day ! :)

IsDaouda

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Hi everyone, I hope you’re okay!

Version 3.3.2 of is::Engine is available! This version focuses more on improving engine resource management:
1. Fixed bug that prevented permanent deletion of files on the Web (HTML 5) (see removeFile function).
2. Delete unused resources and permissions on Android.
2. Optimizing the part of the engine that loads resources.
You can notice it with this new version of I Can Transform Web. Now the levels load faster than before!

Good week start!

IsDaouda

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Hi everyone, hope you are doing well!

is::Engine 3.3.3 is available! Here are the new features:
Now your SFML games will run on the Web (HTML 5) with SDL 2!
- The advantage is that most of the engine functions will be able to run on the web, your games will be compatible with several web browsers and more fluid!
- You can see for yourself the improvements that are made to the engine with this new version of the game I Can Transform Web (HTML 5).

Engine demo (Super Mario Bros NES) is now web compatible!



Good weekend to all ! :)

IsDaouda

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Hi all, :)

The is::Engine Demo Level Editor has been updated with is::Engine 3.3.3 !
You can now use it with the Qt IDE (The advantage is that you can associate Qt widgets with the project!).
You can also use SDL 2 to develop with the level editor's SFML project!



Hava a nice day !  ;)

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #35 on: September 07, 2021, 01:30:17 pm »
Hi all,
I hope you are doing well and starting the new school year well!
is::Engine 3.3.4 is released! Now your texts and geometric figures will become more beautiful with these new features:

1. Now you can put texts and geometric forms (Rectangle, Circle) in Outline (Support of SFML functions setOutlineColor and setOutlineThickness) on Web and Android.
2. Use text styles (Underline, Bold, Italic, ...) on Web et Android.
3. Correction of bugs. (That was well hidden!)
4. Improved engine resource management (possibility of making your resources permanent and global).

Sample code :
class HelloScene : public is::GameDisplay
{
public:
    HelloScene(is::GameSystemExtended &gameSysExt):
        GameDisplay(gameSysExt, sf::Color::Black /* => scene color*/) {}

    void loadResources()
    {
        // Load font and texture of the engine
        // Allows to load system resource (very important never forgot to call him)
        // Also allows the scene to use permanent resources (loaded before this line)
        GameDisplay::loadParentResources();
       
        // We load a sound that will be global and permanent in all scenes (Throughout the engine)
        m_gameSysExt.GRMaddSound("is_engine_is_cool", is::GameConfig::SFX_DIR + "is_engine_is_cool.wav");
       
        // We load these textures (that will only be used in this scene)
        GRMaddTexture("sfml", is::GameConfig::SPRITES_DIR + "sfml.png");
        GRMaddTexture("sdl_2", is::GameConfig::SPRITES_DIR + "sdl_2.png");
       
        // We load this font (that will only be used in this scene)
        GRMaddFont("yeah", is::GameConfig::FONT_DIR + "yeah.ttf");
       
        // Allows the scene to use sound permanent resources ("is_engine_is_cool.wav" and others)
        GRMuseGameSystemSound();
       
        GRMdeleteFont("yeah"); // Manual font Removal
    }
};
 

Have a nice day !
« Last Edit: September 07, 2021, 01:42:36 pm by IsDaouda »

IsDaouda

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Hi all,
I hope you are doing well!
Now you can run SFML games / applications with SDL 2 on Linux with the is::Engine 3.3.5 !

- Here is a tutorial video that shows you how to integrate your SFML project in the Game Engine.


- Here is a video trailer of a game created with the Game Engine.

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #37 on: December 07, 2021, 06:44:56 pm »
Hi all,
I hope you are well and that you are preparing well for the holiday season!

is::Engine 3.3.6 released!
Here are the improvements to the engine:
- Support for sf::Music class on Android by SDL 2 library.
- Bug fixed.

Happy New Year's Eve everyone and take care of yourself!

IsDaouda

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Hi all,
Hope you are doing well and starting this new year well!

is::Engine 3.3.7 is available. Here are the new features:

- Adding GRMuseGameSystemResources() function.
- Possibility to change the color of Virtual Game Pad on Android.
- Finger motion bug fixed.

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #39 on: February 07, 2022, 03:07:06 pm »
Hi all,
Hope you are doing well!

is::Engine 3.3.8 is available. Here are the new features:

- [Android] Now you can enable / disable the FINGER MOTION event thanks to the IS_ENGINE_SDL_enableFINGERMOTION variable.
- Possibility to define the size of the texts of the Message Box, RPG Dialog Box and that of the buttons.
- Compilation time has been optimized when you change the game engine language.
- Now the lengthDirX() and lengthDirY() functions take into account the screen scale during calculations.

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #40 on: February 22, 2022, 03:09:47 pm »
Hi,
I hope you are doing well !

- The bug of the functions lengthDirX() and lengthDirY() which is triggered when compiling the engine with SFML has been fixed.
- The compilation bug when using Visual Studio Code has been fixed. The editor is reusable again with the game engine!
- The Readme file has been improved.

Thank you very much for your feedback.
Have a great day everyone!
« Last Edit: February 22, 2022, 08:07:15 pm by IsDaouda »

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #41 on: December 07, 2022, 11:40:38 am »
Hi,
I hope you are doing well!

A new update (v3.3.9) has been made to the is::Engine Game Engine to complete the year in style.
It makes the engine more flexible and adds interesting new features!

More information here.

Happy end of year party to all!

IsDaouda

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Hi,
I hope you are doing well!

is::Engine 3.3.10 is available!

This new version now allows you to use all the functions (Virtual Gamepads, Multi-touch, ...) of touch devices on the Web (HTML5) and also other functions that simplify game development for you!

Click here to see the other novelties.

Have a nice day and a good weekend!

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML), Android & PC
« Reply #43 on: December 23, 2023, 01:09:11 am »
Hi,
I hope you are doing well and that you are ready for the end of year holidays! ✨🎄✨

is::Engine is 5 years old today!
Since its launch the engine has increased enormously thanks to all your contributions! ✨💖✨

We went from the construction of downloadable games to non-downloadable games and full of other features that facilitate development! ✨🌟✨

To discover more on the engine check the links below:

🔗 Github link
🔗 List of games that use the engine.

Good weekend and happy holidays! ✨🎇✨
« Last Edit: December 23, 2023, 02:25:47 am by IsDaouda »

IsDaouda

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Re: [Android x64 Support + SDL 2] SFML Game Engine for Web (HTML5), Mobile & PC
« Reply #44 on: September 07, 2024, 05:07:07 pm »
Hi everyone,
I hope you are all doing well!

It's back to school! And who says back to school, says novelties!

is::Engine 3.4.0 is available! Now you can use the game engine with Visual Studio (Community 2022)! And note well: you don't need to configure or add anything before using the engine with SFML and Visual Studio!



Good coding!!!

Have a nice day and have a nice weekend everyone!
« Last Edit: September 07, 2024, 10:29:10 pm by IsDaouda »

 

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