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Author Topic: System Requirements of a Finished Game  (Read 4386 times)

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adventurefan

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System Requirements of a Finished Game
« on: June 29, 2010, 05:18:50 am »
I am just wondering what the system requirements would be for a finished game in SFML, that does not use opengl, and excluding variable things like color depth. (windows)

OniLinkPlus

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System Requirements of a Finished Game
« Reply #1 on: June 29, 2010, 05:35:11 am »
It depends on the game. The only way to know for sure is to test on a variety of systems.
I use the latest build of SFML2

Svenstaro

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System Requirements of a Finished Game
« Reply #2 on: June 29, 2010, 05:42:03 am »
How does a SFML game not require OpenGL?

Recruit0

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System Requirements of a Finished Game
« Reply #3 on: July 01, 2010, 04:20:19 am »
I think he means no 3D.

Even a 2D game can have hefty system requirements (e.g. an RTS game). It all depends on how complex the game is.

Jallen

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System Requirements of a Finished Game
« Reply #4 on: July 01, 2010, 05:54:28 pm »
Just try your application on a variety of computers. It's the only way.

There is no requirement for an SFML app because it depends how much you are drawing / what else you are doing.

Ashenwraith

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System Requirements of a Finished Game
« Reply #5 on: July 02, 2010, 09:56:06 pm »
Well there is minimum size of a compiled application and a lot of it depends on which dlls you are using, but other than that it depends on the target hardware and what your application does.

 

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