Hello aNewHobby,
If I understood correctly, you want to display a looping animation that has an alpha channel, but no audio? As for exact pixel coordinates, I think any player is ok, this shouldn't be a problem.
As far as sfeMovie is concerned, there are several supported formats that can handle alpha channel (including qtrle, gif and maybe svq3 but I can't find back the information for this latest format) but looping isn't available for now. Plus you made me notice bug that will prevent you from playing short animations.
Thus, sfeMovie is currently not ready for what you want to do.
But for what you want, I think you can find simpler solutions :
- adapt a GIF player
- make or use an existing animation player : basically, they load several image files and display them sequentially, or load one sprite sheet and display a different subrect of the image for each frame. You can find sample codes or even projects about this available on the SFML forum.
Ceylo