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Author Topic: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18  (Read 34654 times)

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cooldog99

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Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #60 on: April 26, 2011, 05:06:18 am »
Quote from: "cooldog99"
Quote from: "DevilWithin"
told you, wont work ;D



:O It wont work still???
hmm...I'm currently working on the crafting bug I thought we fixed...it's soo random and hard to track down, that it's frustrating..

on the plus side we added 2 rifles and the text display for picking up items :D



V0.0.53 is out!
Here's the changes:
-Alerted when picked up an item.
-New save/load system!
-Better Item System
-Resources now can be found in multiples!
-More solid engine
-GFX modifications for Inventory
-GFX updates in general! (icon fixes, etc)
-Fixed rifle recipe (and Winchester)
-More debugging stuffs!


See site or post for new download link.

Grimshaw

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Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #61 on: May 02, 2011, 01:33:08 am »
What about a new version? :D I've been curious these days to play that ! :)

cooldog99

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Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #62 on: May 02, 2011, 01:59:34 am »
Quote from: "DevilWithin"
What about a new version? :D I've been curious these days to play that ! :)


:D We're working 0.0.60 and it'll be released VERY soon, it's got HUGE updates, check back in 1-3 days :)

Glad to see you wanting to play, v0.0.53 is pretty cool, try it.

cooldog99

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Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #63 on: May 07, 2011, 06:48:09 am »
New update!!
V0.0.60 is out
Here's what's new! (Most of)


Edit: Wiki now added for recipes!
http://xsgteam.net/ParadoxWiki.php

New Updates from 0.0.53 to 0.0.60
-Remade crafting system!
-Fixed up some GFX
-Durability added for weapons!
-Certain key items do not stack anymore! (Weapons, etc)
-Zombie AI made (Zombies now can chase you after sight!)
-NO zombies get spawned day one! (Go gather resources, fool!)
-Console added, for when logged in (Press T!)
-Fullscreen mode added! (Not for main-menu though) (FPS may drop depending on computer)
-Splash screen
-Save / Load fixing / tweaking (Current saves will not work Sad)
-Added zombie Brains (Zombie bait!) (1/20 chance dropped when kill)

Download Link:
http://xsgteam.net/Paradox/Paradoxv0.0.60P.zip

All feed back, negative or not is greatly appreciated!

cooldog99

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Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #64 on: July 18, 2011, 06:22:50 am »
Another HUUUGE update! Game now contains an updater, that will detect when a new update is available and automatically download the required files! :D

SOOOO Many new features!! :D

Small list of Updates from 0.0.60 - 0.0.80 (Can't fit all ;) )
-NEW! Zombie AI! (Zombies now are smarter then eever!)
-Did much optimization with views (More fps)
-New appeal to Inventory/Crafting Slots and Screens
-Added Design for Main Menu/Login Screen (more features as well)
-Added Modding system added (For weapons, which increases certain stats of a weapon)
-Added Shop system (Enables you to sell resources and gain money to buy items! (mods/weapons/rares)
-Added Currency system (for shop system!)
-New Collision system for everything (Easier to get by smaller places! And less glitches!)
-Added building system (allows you to build with blocks you either make or buy)
-More work done with profiles (Longest day survived/Most money/Total score/Total kills/etc!) (only for users logged in)
-House generation (with random houses generated with goodies inside the house!)
-More items to craft (Think floors/Walls/minor-mods/weapons/etc)
-Hunger system! (Food heals you and it can kill you if you don't eat!)
-More information sent from the game to your profile at our site! (stats!) (http://xsgteam.net)
-Fixed a bunch of bugs when you could view things in Pause/Death screen!
-Also new variable handles which gui box displays first! (So hover over health and crafting box, wont display both)
-Added sfx (when buying/selling items)
-Added sfx (when punching zombie!)
-Added sfx (when drinking drink)
-Added sfx (when eating burger)
-Added option in menu to turn off tips.
-Made some new sounds (un-used atm, for cellslots)
-Made weapons sell value depend on durability!
-Some new hints/tips added!
-Tips/hints regenerate randomly every 30 seconds
-Successfully added menu (in-game)
-FIX: In Store the weapon will display sell value (in your inventory now)
-FIX: Bunch of bugs with zombiess!
-FIX: Moved ammo to Health Bar
-FIX: If Intersection with HotBar you will not be able to shoot!
-Removed Day/Night Orb because of problems! Will work on more...
-Added a lot more! (Check ittt ooout)

Grimshaw

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #65 on: July 24, 2013, 11:30:52 pm »
Did this die? :( The game was nice :P

cooldog99

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #66 on: July 25, 2013, 01:05:44 am »
Did this die? :( The game was nice :P

:( Yes, but we plan to re-make it with all the knowledge we've learned.

If you liked this, have you seen our new game in-dev called Gage?
here is the post:
http://en.sfml-dev.org/forums/index.php?topic=8893.0

I'm glad you liked our game :) We hope to make it much better and prettier after we finish gage! :D

Grimshaw

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #67 on: July 25, 2013, 01:23:41 am »
Not to take any credit out of your hands with Gage, but I really became a fan of your other game hehe :D

cooldog99

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #68 on: July 25, 2013, 01:26:43 am »
Not to take any credit out of your hands with Gage, but I really became a fan of your other game hehe :D

That's ok :)
Hopefully soon, we'll attempt to re-make paradox, but this time around, we'll feel more confident and it'll be quicker and easier.

The reason we stopped was because the project became so messy, and we just weren't experienced enough to finish it. So we just called it a learning project and cancelled it until further notice.

The only bad thing is, we lost all source code to it xD, so it'll definitely be made from scratch, which is a good thing to be honest...heh.

I didn't know anyone even remembered Paradox, haha.
You're awesome!

Grimshaw

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #69 on: July 25, 2013, 02:24:24 am »
I love these little games I find that give me plenty of fun for a while, even tho they are pre pre alpha :D

Yours always made a difference in this forum, even tho there are other very good products :D

cooldog99

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #70 on: July 25, 2013, 03:42:48 am »
I love these little games I find that give me plenty of fun for a while, even tho they are pre pre alpha :D

Yours always made a difference in this forum, even tho there are other very good products :D

I'm glad you thought so :D
That means alot to us. I myself can't wait until we start re-making it, it's gonna be alot of fun.

Yemeni Cpluspluser

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #71 on: July 31, 2013, 08:02:19 pm »
Download link is not working to me.  :-[
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cooldog99

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #72 on: July 31, 2013, 08:17:30 pm »
Download link is not working to me.  :-[

That's because the project is dead, heh.

July 18 in the title, is from LAST year, :p

we will be remaking this game, however. Hopefully soon.

Yemeni Cpluspluser

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #73 on: July 31, 2013, 11:46:33 pm »
Download link is not working to me.  :-[

That's because the project is dead, heh.

July 18 in the title, is from LAST year, :p

we will be remaking this game, however. Hopefully soon.

 ??? what brought this topic up then lol.
any way you must have now great amount of experience in SFML  ;D.
I hope you upload a project soon.
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cooldog99

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Re: Paradox - Zombie TDS RPG Simulator! Updated Again! July 18
« Reply #74 on: August 01, 2013, 03:21:18 am »
Download link is not working to me.  :-[

That's because the project is dead, heh.

July 18 in the title, is from LAST year, :p

we will be remaking this game, however. Hopefully soon.

 ??? what brought this topic up then lol.
any way you must have now great amount of experience in SFML  ;D.
I hope you upload a project soon.

Grimshaw was asking about the project a few days ago, and it bumped the topic :p
We do have lots of experience with SFML now :)
We'll make the game better than ever next time!

 

anything