Out of curiosity, did you manage to get the 4th treasure?
After you mentioned this I did some more testing just for this. To start I tried the game at 0 demand. (You can change the demand in config.txt
)
I personally was able to to get the 4th treasure at 0 demand, but not at 100 demand. However it is possible to get the 4th treasure at 100+ demand because I am able to get combos 400+ or even 800+ sometimes. I just wasn't lucky that I already had 3 treasures when the big combos came in.
Now to the point, I think at the way it currently stands, the game is based a bit off of how lucky you are when the pieces respawn to keep adding to your combos. I thought of a few ways to change this.
- Stop respawning chess pieces until all have fallen and all possible combos being removed and then slightly lower the points required for treasures. And on the respawn, do it like a new game; don't allow new pieces that spawn to make combos.
- How about for total points over 1 turn for treasures, you can greatly increase required points for a treasure and then count overall points for a treasure.
- Even more interesting is like the first one, but instead of counting just the one turn's points, total the current turn + the last turn to get the points for the treasure
On the side, I found 1 graphics bug. The buttons to bring up the pieces moves, treasure list, or combo list slightly overlap. Therefore it is possible to place your mouse in the center of one of them and 2 buttons will highlight, not just one. Then this makes it impossible to know which is going to get clicked.