// Create the window with the OpenGL 3.2 Context.
window = new sf::Window(sf::VideoMode(800,600,32),"RadiumCoreCross",sf::Style::Close,sf::ContextSettings(24,8,4,3,2));
std::cout << "OpenGL Version" << window->getSettings().ContextSettings::majorVersion << "." << window->getSettings().ContextSettings::minorVersion << std::endl;
sf::ContextSettings settings = window->getSettings();
std::cout << settings.majorVersion << "." << settings.minorVersion << std::endl;
It appears on osx lion where 3.2 opengl is supported the context isn't being set to 3.2 but rather 2.1 opengl instead?
Is 3.2 opengl supported for SFML 2.0 ?