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Messages - Bocaj

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1
General discussions / Re: Default font removed in SFML 2
« on: August 04, 2012, 05:38:24 am »
Quote
What makes you think I didn't? I was just trying to point it out.
I wrote what I wrote for those who are confused.

2
General / Errors on OS X Mountain Lion
« on: August 04, 2012, 03:49:56 am »
ld: library not found for -lsfml-system-d
clang: error: linker command failed with exit code 1 (use -v to see invocation)
 
I get this error while trying to build my application.

3
General discussions / Re: Default font removed in SFML 2
« on: August 04, 2012, 03:36:49 am »
Hi,
I have no idea what this changes since I am just getting started, but as of now it's impossible to compile (out of the box) SFML because of the redundant line 7 in https://github.com/SFML/SFML/blob/master/src/SFML/Graphics/CMakeLists.txt
Just a heads up.
Just delete that line yourself until it is updated.

4
General discussions / Re: Install for OSX Mountain Lion
« on: August 03, 2012, 08:11:19 pm »
Why you must install Xquartz: https://github.com/SFML/SFML/issues/241

5
General / Re: GUI Building
« on: July 21, 2012, 01:31:55 am »
If I were to make my own GUI system, should I use shapes and text for labels, buttons, slider, windows, etc.?  Or is there some better way?

6
General / GUI Building
« on: July 21, 2012, 12:20:54 am »
How do most SFML users build a GUI?  Do they use some external GUI library, like Qt, or just use shapes and text, and wait for the user to click on them?

7
General / Re: Undrawing Sprites and Shapes
« on: July 19, 2012, 04:49:14 pm »
Got it.  By the way, does anyone have source code for a simple game?  It would help to be able to see what an SFML game should look like.

8
General / Re: Undrawing Sprites and Shapes
« on: July 19, 2012, 04:00:08 pm »
But is it possible to remove only one or two drawable object instead of all?  Thank you for your responses.

9
General / Undrawing Sprites and Shapes
« on: July 19, 2012, 06:22:36 am »
I know this sounds like a silly question, but how do you remove Sprites, shapes, and other drawable objects from the RenderWindow?

10
General / Re: SFML 2.0 camelCase
« on: June 16, 2012, 02:51:02 am »
Thank you so much.  The framework search paths were pointing to the old frameworks, not the new ones installed with the installer.

11
General / Re: SFML Mac Portability
« on: June 15, 2012, 01:57:41 am »
So maybe, if SFML needs all of Xquartz, it would be necessary to make an installer for the application that installs both the application and Xquartz?

12
General / Re: SFML 2.0 camelCase
« on: June 15, 2012, 01:07:01 am »
For example, in the sf::RenderWindow objects, it is telling me to change the clear() method to Clear()!

13
General / Re: SFML 2.0 camelCase
« on: June 15, 2012, 12:54:57 am »
For some reason Xcode fails to build.  I don't understand.  Before I had been using a snapshot of 2.0 which has camelCase.  But now, after I installed the RC using the installer, my program has errors.  Xcode is telling me to change my camelCase functions to CamelCase.  When I checked the frameworks and went into the versions folder, 2.0.0 was there.  So I am very confused.

14
General / SFML 2.0 camelCase
« on: June 14, 2012, 01:54:50 pm »
I recently downloaded the Release Candidate for 2.0.  Before, I had been using one of the 2.0 snapshots.  After I downloaded 2.0, errors came up telling me to change my functions that were in camelCase to CamelCase.  Is there something wrong with my installation or was 2.0 changed back into CamelCase in the release candidate?

15
General / Re: SFML Mac Portability
« on: June 09, 2012, 12:36:09 am »
Would it be possible to ship freetype with SFML so the user doesn't have to download XQuartz to run it?  XQuartz includes a lot, but SFML only needs freetype, right?

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